Awww aren’t you just adorable? Contrary to the bile and hatred spouted on the internet, recent research shows that given a choice between playing a good or an evil character most gamers will chose to be good and help old ladies across the road before destroying the alien scum invading Earth.
For gamers who only play a game once, 59 percent of participants played the game as a good character, 39 percent did not expressly play good or evil but made decisions “on a choice by choice basis,” and just five percent of participants played as an evil character.
Additionally, the majority of participants said that they “usually” tried to make the same decision in game as they would in real life. There was very little difference between male and female gamers, with the ladies mostly choosing to play as a hero.
However, those who played through a game twice are more likely to choose an evil role to see a new story and collect achievements or trophies.
The survey also collected participants thoughts on what defines a good or evil action and they included harvesting Little Sisters in BioShock, refusing to set off the nuke in Fallout 3 and using white phosphorus on civilians in Spec Ops: the Line.
Over three quarters of the respondents said they felt guilty after committing an evil act and the report concludes that games with a binary morality system – a simple choice between good or evil – may be consigned to history. Games such as The Walking Dead give players multiple choices and include “more nuanced moral choices” and those may be the way forward.
If you want to read the full report, which includes more data from various games, click here, it’s an interesting read.