Destiny 2.0.1 Patch Adds More Than Emotes And Microtransactions

Announced last week, Bungie have added the Eververse Trading Company to Destiny, with Tess Everis returning to the tower to sell you new dances and emotes for a new microtransaction currency, Silver. However, the patch goes a bit beyond that, with a bit more rebalancing to reduce Shotgun effectiveness, a way to re-roll your Exotic armour perks and the return of both the Iron Banner and Trials of Osiris multiplayer events.

But let’s return to the new emotes. Every player has been given 400 Silver to start off with, but more can be bought on the PlayStation and Xbox stores, with 500 Silver costing £3.99/$4.99, 1100 at £7.99/$9.99, and 2300 for £15.99/$19.99. Most emotes, whether it’s a Neo-like “Bring it on” or throwing a tantrum, cost 200 Silver, but the Carlton dance (AKA Enthusiastic Dance) and slow clap both cost 500 Silver each.

That’s about it, really. It’s a fairly standard system of cosmetic purchases that an awful lot of people are going to indulge in. You might enjoy or be annoyed by their addition, but other things like the reduction in number of weapon parts earnt from dismantling guns are a bigger deal to the actual gameplay.

Bungie are also of aware of an issue where the latest patch is forcing players to re-download the 18GB 2.0 patch.

We are actively investigating why some players on the PlayStation 4 are being required to re-download the full 18 GB patch history. We are also aware that this patch may be showing up as Patch 1.17 on the console instead of Patch 2.0.1, this appears to be the client version of the patch number. We apologize for the inconvenience, but please continue your download.

12:35 PM PDT 10/13/2015 EDIT TO ADD: From player reports, please note the following additional information:

• If you are encountering a ‘corrupted data’ error message, you may want to stop your download, clear your console cache, and then restart the download.

• Some players are reporting that while the download says it’s a full 18 GB, it actually only downloading today’s small patch. This is the expected behavior for PlayStation 4 downloads. However, we are still investigating the reports from some players that they are being required to re-download the full 18 GB.

Keep scrolling for the full list of changes from last night’s patch.


General

  • Tess Everis has returned from her vacation and is now back at her station in the Tower
    • Added a new currency, Silver, that can be purchased from console stores
    • Tess’s booth has been given a facelift to reflect her new venture with the Eververse Trading Company
  • Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers
  • Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker
  • Fixed an issue where some Taken King Collector’s Edition purchasers did not receive their Shaders
    • They can now be obtained from the Shader Collections Kiosk
  • Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections

Weapons

  • “Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
  • Fixed an issue where Black Spindle had an unintended +20 Attack bonus
  • Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
  • Fixed an issue in which activating the “Eye of the Storm” perk was not using correct feedback when readying weapon
  • Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn

Armor

  • Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node
    • Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits
Exotics
  • Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
  • Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
  • Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges

Quests & Bounties

  • Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
  • Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
  • Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty
    • Affected Bounties: “Challenge the Court: Reciprocal Rune”, “Challenge the Court: Stolen Rune,” “Challenge the Court: Antiquated Rune”
  • Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams
    • Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
  • Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week

Strikes

  • Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
  • Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth’s death
  • Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul’s death

Raid: King’s Fall

  • Increased the number of potential Shards and added additional materials in the first King’s Fall chest
  • Blighted Light explosion size has been changed to encompass the entire Arena

Crucible

General
  • Shaxx’s Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
  • Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
  • Distinct audio cues have been created for teammate and enemy revives
  • Weekly Crucible bounty “Featured Matches” now properly progresses in weekly featured playlists in addition to daily featured playlists
  • Weekly Crucible bounties “Featured Matches” and “Making an Impact” now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
  • “Hold the Line” bounty now only requires being near only one of your teammates (instead of two)
  • Fixed an issue where the “Largest Multi-Kill” stat on the Mayhem scoreboard did not accumulate correctly
Playlists
  • Thieves’ Den has been removed from the Rift playlist
  • Added Twilight Gap and Asylum to Elimination playlist
  • Removed Thieves’ Den from Doubles playlist
  • Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists
Iron Banner
  • Iron Banner is now enabled for the week of 10/13 – 10/19
  • Requires a minimum Character Level of 40
  • Recommended Light for Iron Banner is 230
  • Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
  • End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
  • New Emblems have been added to Lord Saladin’s inventory
  • Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
  • Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
  • Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week
Trials of Osiris
  • Trials of Osiris will be enabled the weekend of 10/16-10/18
  • Requires a minimum Character Level of 40
  • Requires a minimum Light of 251; Recommended Light is 290
  • Winning teams now receive Trials gear rewards directly at the end-of-match completion
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse
  • Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
  • Trials Passages now have a Details page containing your Boons
    • Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
    • Boons can no longer be applied to Trials passages after starting a run
  • Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
  • Brother Vance now has Bounties that award Legendary Marks
  • Crucible Bounties can now also be completed in Trials of Osiris
  • Matchmaking has been updated to make it more competitive to reach The Lighthouse

Economy

  • Sources for Motes of Light have been adjusted:
    • From completing Public Events have been increased by approximately 100%
    • From earning XP post-40 have been increased from 3 -> 5
    • From Faction Rep packages have been reduced from 5 -> 4
    • From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Sources for Strange Coins have been adjusted:
    • From Faction Rep packages have been reduced from 5 -> 4
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
  • Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
  • Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)

 Inventory

  • Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don’t have inventory space for them

Technical

  • Fixed multiple situations that resulted in the game client crashing, including the “Ward of Dawn” and “Firefly” crashes
  • Fixed some issues where audio would drop

7 Comments

  1. Bungie can do one.

    • Yeah, how dare they try & fix parts of their game in order to make the player experience better? How very dare they!

      • Forrest, the unnecessary sarcastic tone of your reply suggests that you are offended by what I said there. Maybe this is because of your passion for Destiny. Fair enough, Bungie are tweaking the game to improve it, but for the price they have charged their customers for the game and all the DLC, they should be hand delivering the updates on gold plated USB sticks. I was a huge fan of the game, but when The Taken King was announced, at its horrendous price, I made a conscious decision to stop playing the game and to stop supporting Bungie. Destiny is blatantly a cash cow. So you can be annoyed at me for making a negative comment toward them, but maybe it should be me who’s annoyed at the likes of you, for paying out on all the overpriced DLC, thus sending out the message that it’s ok for developers to fleece us like this. Things will only get worse. So I return to my original comment: Bungie can do one.

        Have a lovely day.

      • Ok, so you picked up on my sarcasm. That’s good, as I did have concerns that might get missed. ;)

        Whether it was unnecessary or not is another matter, but no, I wasn’t offended in any way by what you chose to post, not in the slightest – I just found it a strange reaction to an article that is mostly talking about tweaks & fixes to the game. Just seemed as though you were in some way against them adding any fixes as the game was in some way perfect in the state that it shipped in.

        … & you can be as annoyed with me as you like, how people feel about me is not really something that keeps me awake at night. What I will say is that it’s all subjective – For me, I spent £75 on the original game & its two expansions. Sure, that’s actually very pricey for me & I did lament that at the time, but then I when I look back at it & consider the facts, that £75 has kept me going for an entire year & allowed me to pour literally hundreds of hours into Destiny (currently 929 hours as of today in fact!). As a result of this, my spending last year was actually reduced, as I actually felt no need to be going out & buying new games on a whim (as I have done so many times before).

        The money saved also allowed me to take my wife away for her birthday & give her a bit of a treat. So that was a bit of a win too! :)

        As for TTK, yes, it was more expensive than I would have liked again. I completely agree. However, I personally managed this effectively through trading in the original game & another I was done with & through a bit of credit I had with Game, I actually picked up the legendary edition with no money leaving my wallet at all – I effectively paid nothing for it (even though technically that’s not true). So let’s play devils advocate here & say that £25 or so was left to pay after trading the original & using my credit – That would make this a £100 game in total. I could perhaps buy 2 or 3 games for that price, but I can almost guarantee that said games would not last anywhere near as long or keep me as invested as Destiny has.

        All that aside though, when it comes down to it, would you say it is Bungie at fault here or would it in fact be Activision? I would actually be tempted to go for the latter as it happens, as I am almost certain that it is the publisher that most likely has the final say on what stuff would cost.

        Tldr; It’s subjective in that although it is pricey, it’s all about the value that you personally get out of it. You were right to not invest if you feel that it would be money poorly spent. For me, it became almost a no-brainer.

      • It’s fair enough that you have justified your own outlay, but there are plenty of people who would like the DLC but won’t have the finances to allow it. Quite simply, it is well overpriced, and if things keep heading this way (and the more people who pay out, the more likely it becomes) there will be those who will be priced out of console gaming. It’s a real shame.

    • It get even worse too. Seems they’re going to let people pay to go straight to level 25 and max out subclasses.

      http://www.icxm.net/x/Bungie-destiny-gameplay-micro.html

      • Apart from at present that’s seemingly all hyperbole derived from a few ‘consumable’ entries appearing in the database – No actual explanation of how they are obtained & mucho assumption by lots of people.

        But that said, even if that was to be the case, how is it any different than ‘time saver packs’ that already litter the store for various games? Personally don’t have an issue if people are stupid enough to pay real world cash for something that they could get through a small amount of time & effort.

        As a final point, max character level (not light level) is currently 40. You then have to grind gear to get better light (which will be around 200ish at bare level 40 but will go to 310 at present).

        Level 25 is pretty much where the year one stuff ends (if you bought the taken king, you got given something very similar so you could start a new character & get them to a respectable level in a shorter amount of time).

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