Firewatch Patched On PlayStation 4

Good news everyone, Campo Santo have announced that the PlayStation 4 version of Firewatch has been updated. They claim to have fixed a lot of the problems that were discovered in reviews, including the problems I encountered where the current quest got broken and I had to restart the game.

Here are the notes:

  • Draw distance and shadow render distance have been improved, which should remove significant texture popping.
  • Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
  • We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
  • Many instances of unstable framerate have been improved.
  • Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
  • Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
  • Various cases where you were able to interrupt or break your current quest have been safeguarded.

Source: Campo Santo

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5 Comments

  1. Lovely to hear but look what an extra week could have done with bug fixing. Oh, well. Either way, I’ll be playing it this weekend and I’m really looking forward to it. :-)

    • Can’t fix bugs you’re not aware of or alert to.

  2. Good stuff, i’ve almost completed Unravel so i might grab this next.

  3. It could be that they didn’t have the staff to do more quality assurance and game testing… But it sounds like it’s now in the state it should have been at release.

  4. I’m tempted in getting this. I wanted to ensure the bugs were fixed first.

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