Snowboarding Game Infinite Air Announced For Consoles And PC

HB Studios have announced Infinite Air, a new snowboarding game that will land on PlayStation 4, Xbox One, and PC. The game features Saskatchewan native Mark McMorris, one of snowboarding’s leading men who has 12 X Games medals under his belt along with 2 US Open wins, Dew Tour wins and “many other accolades.”

As for the game, very little has been revealed but it does seem there will be an element of creation within the game, here is the official blurb:

– ARTICLE CONTINUES BELOW –

Explore a vast backcountry, fully customize your own mountain ranges and build your own parks in the most authentic snowboarding game ever created. With fluid, physics-driven control mechanics, procedural mountain generation and real-world competitions like Slopestyle, Halfpipe and Big Air you’ll ride your way through infinite powder and realistic runs – all the way to the top alongside pro boarder Mark McMorris.

Exec producer Peter G has given a little more detail in the official forums:

Without getting too deep, I think you’ll find this game is actually pretty different from all previous snowboarding games. And like Golf, it is focused on a physics-driven, very realistic control scheme. It’s not a combo-masher to pull off tricks – it’s all grounded in reality – from the controls to the scoring. So if you just like riding a line down the mountains – you can do that – but if you like hucking big tricks – you can do that too. Plus you’ve got the procedural generation and editor with the same depth you’ve got on Golf – but brought to building out both parks and just back country.

The ‘Golf’ he refers to is HB games The Golf Club which includes a course designer. The team also co developed Madden 15, FIFA 12, and a load of other well received sports games.

Source: Infinite Air

– PAGE CONTINUES BELOW –

2 Comments

  1. Great news, I love a good snowboarding game. It has to be very good though, since 2000ish SSX has set the bar extremely high on a niche genre.

  2. Sounds a lot like how EA approached Skate in comparison to the Tony Hawks franchise. This sounds very promising and interesting.

Comments are now closed for this post.