UPDATE: Digital Foundry have now confirmed the console and specs are real, reporting that “Sony is now openly sharing this specification.” Dev kits are already in the hands of developers.
They also report that the memory will be boosted from 8GB GDDR5 at 176GB/s to 8GB GDDR5 at 218GB/s, giving 24% more bandwidth and 512MB more useable memory.
However, and this seems very odd, they also report the console will not be a 4K blu-ray drive, which means games are still limited to 50gb and you wouldn’t be able to play 4K blu-ray movies. As I said, that seems very odd.
Giantbomb have confirmed new details regarding the PS4K from “multiple sources”, one of which is the codename, Neo. That of course is another link back to The Matrix, with PlayStation VR originally going by the name of Project Morpheus.
The Neo will (allegedly) have the same 8 Jaguar Core CPU as the PlayStation 4 but running at 2.1 GHz rather than the PS4’s 1.6GHz, whilst the GPU gets an upgrade to an improved AMD GCN, 36 CUs at 911 MHz. When the new version of the PS4 launches all games will be required to run in a ‘base’ mode, which is for all current PlayStation 4s, and a ‘Neo’ mode, which will give better resolution and better frame rates.
Giantbomb say there will be no Neo exclusive games, and “Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players.” They also report there will be no PlayStation VR exclusives for the Neo.
No price has been given but reports suggested the console will retail around $399.
These details are more in line with what I was expecting, there was no way Sony were going to make the PS4K vastly different to the PS4 and these reports support that. The Neo, PS4K, whatever it is called, will simply offer a graphical boost to games and 4K blu-ray, that’s it. No exclusives, no special features, nothing that would fragment the user base, and very little that could cause current PlayStation 4 owners to be upset.