Full Mojo Rampage Review

There aren’t that many games out there using the Voodoo religion as a basis for their settings, which makes Full Mojo Rampage quite a unique game. There’s a lot that can be done with such a source to draw from, and here developer Over The Top Games settled upon the roguelike approach where your character must help the Voodoo Loas solve their problems across four quests.

Four quests may not seem like many, but due to the way Full Mojo Rampage plays it takes a while to get through each one. As a roguelike shoot ’em up, you will die a lot while learning what the different enemies do, and levelling up your character to be able to defeat everything from skeletons and zombies through to mushrooms and chickens. Most of these are fodder, though there are a few that can do some damage, drain health, or in the case of the Elites, kill you in just a couple of hits.


Each quest is made up of around five levels including boss fights, with progress resetting if you die. You might make it to one the main boss, but if it kills you, you’ll be pushed back to the beginning and have to get through to the boss again. There are very rare occasions where an extra life is dropped so you can continue, but don’t count on being able to find many of those.

These deaths wouldn’t be too much of a problem if the levelling up wasn’t such a grind. It can take quite a few runs of the same missions before you unlock the next level to improve one stat; health, damage, attack rate, or movement speed. You can find items called mojos that are passive and improve one of those stats while equipped, but of course, when you die you do lose those too, along with the equipment you may have add.


To help alleviate the grind you also can unlock and equip pins that are similar to mojos, as well as adding other bonuses like slowing down enemies for a time after they have been hit. These can be upgraded by spending coins earned in game which improves their effects.

Your character build is dependant on which Loa you choose before embarking on a quest. To unlock additional ones you have to find medals in the game, so it will take a while to unlock the whole pantheon. Each grants different types of attacks and bonuses, like being able to heal quickly or summoning a totem that can deal damage.

The gameplay can be very repetitive too, despite the different objectives that are given, like closing portals, gathering a number of items, or finding a door. In each mission you’ll simply be moving with one analogue stick and firing the wand with the other. There are slight twists like finding wands that offer different powers, but don’t expect any major changes to what you’re doing. It can become a bit mind numbing at times, even though the stages are procedurally generated so that each run is different.


There could be variety in the multiplayer, if anyone was playing it. I tried quite a few times to find matches in the various modes like Deathmatch as well as co-op partners, but in the week since release, there have never been any games available. Local co-op is there, so you can still tackle the quests with others, while leaderboards and randomly generated daily challenge dungeons can help add a bit of replayability.

Full Mojo Rampage’s visual design is actually very nicely done, and does look good. Each enemy type is designed so you can tell what their attack is at a glance, depending on the attire they wear or the colour they are. It really is helpful as monsters can fill the screen and you have to decide on which ones to take out first to gain an advantage. The music is lacklustre though, except in the main menu screen. In game it sounds like it is building to something then just falters, playing just a few notes before looping back to start of the false build up.

What’s Good:

  • Offers a decent challenge
  • Art direction is done well
  • Unique setting for a game

What’s Bad:

  • Becomes a grindfest
  • The multiplayer is empty
  • Lacklustre music
  • Can get easily repetitive

Full Mojo Rampage is simply an average game that could have been a lot better. There are a few good ideas here, but they aren’t fully realised, leading to a game that becomes tedious after a few runs of its quests. The grinding to level up is a bit too far on the long side too, tipping the balance from enjoyable to boredom as well. The game is available for a bargain price though, so if you fancy something a bit different then Full Mojo Rampage may be for you.

Score: 5/10

Version tested: PS4

Written by
From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

1 Comment

  1. How disappointing. I started off on the review with a little excitement that it might be a great couch-co-op game, something for me and my son to get in to together, but sadly it looks like a miss.

    I have this idea that unlike similar dungeon games like Gauntlet, the individual game characters could be levelled up in normal or co-op play and and when a friend joins in for local play they can have the choice of using a levelled up character or starting with a fresh character. This would allow the person joining to help build the character they play with and to be able to maybe use that levelled-up character at a later play session.
    Oh well, I’ll keep wishing…

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