No Man’s Sky Update Brings Major Changes And Improvements For Launch

When Hello Games announced that No Man’s Sky had gone gold there was understandably a lot of happiness at the news, but the studio did confirm that it would be working on a major update for launch. Now details have been released by Sean on the official site, where it has also been confirmed that game servers will be wiped today, and again on Monday.

Now the notes do contain minor spoilers, but the improvements do sound interesting.

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  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me.  I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

In the post Sean also wrote that Hello Games is working on allowing players to build their own bases, and own giant freighters. No Man’s Sky releases August 9th in North America and August 10th in the UK and Europe for PS4. The PC version will follow on August 12th.

Source: No Man’s Sky site

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

12 Comments

  1. Wow, there’s a lot there. My fault for jumping to the list and not reading your spoiler warning Aran, I’d like to have not known a few things but there were some very enticing little details in there. The wait is nearly over!

  2. There’s quite a lot in there to make the game even better. I like the “game servers will be wiped today, and again on Monday”. It takes away any advantage of getting the game early.

    Now if my copy comes early do I boot it up straight away or wait until the update is released?…….emmmmm……mmmmm…..Boot it up asap!

  3. I couldn’t have planned my short period of redundancy before starting my new job later in August any better. I have two weeks of solid play time! Hurrah for a well planned redundancy period!

    • Stunning timing. Best of luck with the game AND the new job. :-)

  4. As awesome as the update sounds (and it does sound brill) I’m more excited by the prospect of them continuing to work on and add massive features to the game.
    I always love it when developers do that like CD Projekt with The Witcher series and Blizzard with their games.
    Not long to go now!

  5. Take protein pills……………..check
    Put helmet on………………….check
    Commence countdown ….. check
    Engines on ……………………..check
    Cancel milk …………………….check

    • Leave spare key with neighbours so they can feed the cat………. bollocks

      • You could make an inter-galactic phonecall to your neighbours .. but the roaming charges… :S
        Just so long as you raided the kitty-litter for valuable resources before leaving..

      • Yeah you’d probably need to sell your ship to afford the charges. Or whore yourself in space out at a, er, space whore. Either way, times against you and kitty is hungry. There’s a premise for some DLC in there!

    • For everything else, there’s Mastercard.

  6. My only real problem with this is that it now smacks of the launch date being a strategic pacifier (to get the money rolling in) with such a comprehensive list of changes. So many genuinely new features. This should have been delayed another month.

    :-\

  7. Blimey, quite a lot of changes but i’m going go with the “Ah, must be feedback from their playtesters after the game went gold and they managed to get a patch prepared route.” instead of “Oh, did they forgot to put stuff in.” route.

    And for some reason, declaring all out war on the pg tips monkey.

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