Sony’s Shawn Layden Speaks About No Man’s Sky

Whether you like it or loathe it No Man’s Sky is one of the biggest and most talked about games this year. A wave of hype built on promises crashed spectacularly soon after launch, leaving behind a number of people who weren’t pleased with the product that was released and a studio that went almost completely silent after release despite being very active in the run up to launch day.

Anyone who has an interest in gaming will have an opinion on Hello Games’ title, and one of the bigger voices of the industry has offered his views. Sony Chairman Shawn Layden appeared on Geoff Keighley’s Live With YouTube Gaming show, with No Man’s Sky being one of the points of discussion.


“I think Hello Games, Sean Murray and his team, had an incredible vision on what they were going to create. Something never done before. And a very small team had a very huge ambition. Now, they’re still working at it. They’re still updating it. They’re trying to get it closer to what their vision was. I played a lot when it came out.

I think what we learned from that is that we don’t wanna stifle ambition. We don’t wanna stifle creativity. We don’t wanna put people into slots where they must execute against an action adventure path or a fighting path or a shooting path.

I think looking at the different industries in which I had the privilege of working, the gaming industry is where everybody has the courage to say ‘yes’. And they want to try to realise their ambitions. They want to try to make that vision. No one slinks away from a huge challenge. And some times you just don’t get all the way there at the first go.”

While Hello Games has released some updates for No Man’s Sky there have been no major introductions, for example base building, and the studio has remained quiet on what will be next for the game.”

Source: Youtube Gaming via Digital Spy

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.


  1. Yes. Be ambitious. Think big. Don’t limit yourself.

    Now then, will the marketing team please report to the Head office, and will someone find the meaning of ‘post’, ‘release’ and ‘content’. And no marketing team, you can’t blame the creator for creating the wrong impression, that’s what the marketing team is there for.

    Wait, who is the marketing team???

  2. An existence of being stuck in development hell wasn’t the answer but it simply wasn’t (and many would argue still isn’t) ready for general public consumption.

  3. Good to hear someone from Sony has their back at least.
    I for one think what they’ve accomplished is magnificent. I recognise folks genuine disappointment at it not turning out the way they expected but i love it for the core sense of solitary exploration. There’s nothing else like it.
    Looking forward to the planned updates.

    • I agree, there’s no complaints coming from me. I’m still enjoying NMS, it’s a great way to spend a few relaxing hours where you’re not trying shave tenths off your lap time or killing things.

  4. Whilst it is good to see Sony encouraging creativity and for ambitions to roam freely, the main cause of NMS was overhyping and features being advertised only for it to be discovered they weren’t in the finished product. There are times where they should interfer and go “Actually, no. Don’t say that unless it is happening” and NMS needed someone from Sony to help them not to fall into the trap that they fell into. It seems that Sean Murray had a lot of ideas and assumed that they would be done in time but assumptions and having the thing in the game are different things. I think if Sony had told them to do it as a budget title and delayed it as much as they could, it could have helped to avoid well, NMS being the disappointment of 2016.

    I hope they will try to prevent Kojima from going over the top even by Kojima standards as well, he does need someone to tell him no sometimes.

    NMS, a lot of wasted potential.

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