Pillars Of Eternity II: Deadfire Announced And Crowdfunded In Just 24 Hours

Oh sure, you fought long and hard and won the day in Pillars of Eternity, one of the critically acclaimed hits from the recent computer RPG revival, but what if that wasn’t quite the end of the story? What if the gods weren’t appeased, but were actually coming back?

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Despite having had a hugely successful crowd funding campaign for the first game, gaining the publishing support of Paradox Interactive and releasing another cRPG with them, Obsidian are returning to crowd funding for the announcement of Pillars of Eternity II: Deadfire. In fact, the game’s already been in development for the last year, but Obsidian’s awesomely named CEO Feargus Urquhart explains that this campaign allows for them to put further time and resources into making the game as good as it can be. In particular they mention localisation efforts and allowing your characters to have multiple classes.

We hold off on crowd funded games until they’ve been successfully funded, but haven’t had to wait for too long with this game, as it blazed past the 100% funding mark of $1.1 million in under 24 hours at the end of last week. It’s currently sat at 151% with the upcoming stretch goals adding a seventh companion character and AI script customisation.

You can keep tabs on what upcoming goals and ideas for the game are on fig.co. The game is set for release on Windows, Mac and Linux.

Source: fig.co

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5 Comments

  1. Erm…. spoilers? I literally can’t tell if that is spoiler terrority or not.

    Anyway, I am not surprised that it got crowdfunded as it is a breath of fresh air in the RPG genre just by being a CRPG. I am surprised that it took a mere 24 hours.

    Good to see Obsidian is still doing well. :D

    It sounds like a fair reason. Obsidian tends or tended to use publishers then get shafted by them. E.g. Bethesda royally fecking them over with bonuses/royalities because of a metacritic score reliance It also helps them to gauge the interest in it.

    Unlike some things that try to abuse it or certain developers try to use it to get funding for a lawyer because a critic was mean about their games. The big meanie.

  2. I found the first one quite inaccessible if that term makes sense. Hannypoppie (my other half) felt the same. Such a shame. Also, the visuals were a bit naff and zoomed out. However, after watching this video it looks far, far better and I’m hoping for something that’ll win me over from start to finish – as oppose to start to… halfway. :-)

  3. I got about 20 hours into the first one, with a promise to myself to go back to it at some point, although my last played status on it is nearly two years ago..

    I’ve still backed this though, if only to support the genre. And I will go back to the first one. Eventually.

    • Having the second one be a “thing” means I might go back to the first one. :-)

      • Funnily enough, exactly that happened with Wasteland 2, once Wasteland 3 was announced..

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