Oh sure, you fought long and hard and won the day in Pillars of Eternity, one of the critically acclaimed hits from the recent computer RPG revival, but what if that wasn’t quite the end of the story? What if the gods weren’t appeased, but were actually coming back?
Despite having had a hugely successful crowd funding campaign for the first game, gaining the publishing support of Paradox Interactive and releasing another cRPG with them, Obsidian are returning to crowd funding for the announcement of Pillars of Eternity II: Deadfire. In fact, the game’s already been in development for the last year, but Obsidian’s awesomely named CEO Feargus Urquhart explains that this campaign allows for them to put further time and resources into making the game as good as it can be. In particular they mention localisation efforts and allowing your characters to have multiple classes.
We hold off on crowd funded games until they’ve been successfully funded, but haven’t had to wait for too long with this game, as it blazed past the 100% funding mark of $1.1 million in under 24 hours at the end of last week. It’s currently sat at 151% with the upcoming stretch goals adding a seventh companion character and AI script customisation.
You can keep tabs on what upcoming goals and ideas for the game are on fig.co. The game is set for release on Windows, Mac and Linux.