I really liked the single player career in the original Project Cars, letting you pick from a variety of different disciplines and find your own path to the top. The sequel looks to expand that even further with 29 different motorsports across six tiers and five unique disciplines. As before, you can choose to race up through different grassroots sports such as karts, Formula Rookie and Ginetta Juniors, all the way up to the likes of LMP1, IndyCar and so on.
The career is based around a tier system, designed to emulate the potential path that real-world drivers, so you can either rise up through a specific class like open-wheel and the new rally cars, or cross back and forth across the disciplines. It’s been tuned to make better use of the 180 cars and 40 tracks now in the game, and will include more niche “modern classic” race series featuring Group 5 GT, Group A touring cars and Group C prototypes. Additionally the optional Invitation Events return, but can be played separately to your normal career once unlocked.
Where the original only had a full calendar, you can now run a shortened calendar, in addition to scaling the length of each race and how many sessions there are to an event. When it comes to picking a team, you can now specify the car you’d like to drive before being presented with the teams that have an open seat, so you don’t have to trawl through all of the contracts. This offers its own particular career opportunity, with Manufacturer Drives featuring Ferrari, Porsche, Aston Martin and other manufacturers, letting you rise through the ranks in their vehicles and become a factory driver for their teams.
There’s plenty to work towards in the game, with trophies, lifetime goals and accolades that you can work towards, but ultimately, it’s all up to you what you want to try and do in this expansive racing game.
Source: press release
camdaz
There’s a video on Youtube that shows the ‘engineer’ which is there to help you set up the car by asking questions. Looks pretty good but it didn’t show how deep it went.
Avenger
Problem is they’re rarely right. GT and F1 games give basic advice on setup areas, but they never give the full and interconnected picture of car setups so they end up leading you up the garden path. You can change one element, but it won’t eliminate the problem.
My understanding is the PCars 2 engineer may change multiple elements to address an issue, but that can be problematic at best if you don’t understand how the car feels.
The epitome of relying on someone else to do your setup is Forza Motorsport where you can share and download setups. The setups are usually narrow, failing the longer term impact on the car, different controller inputs, or the big one which is driving style.