Dishonored: Death of the Outsider came somewhat out of the blue at this year’s E3. With the second game all but wrapped up, this new entry in the series – which is not considered as DLC, standalone or otherwise – aims to continue Billie’s story as she attempts to take down a man who is referred to as a “god”. A playable build was at GamesCom and it’s certainly shaping up to be a decent romp.
As someone coming in a little blind – my last experience with Dishonored was a demo of the original years back – I found it somewhat easy to get back into the swing of things. Tutorials explain the abilities such as Semblance which allows Billie to masquerade as an NPC. Guards will still find you, but it stops the civilians from panicking. Others include Displace which allows Billie to teleport to a set position, while Foresight allows for scoping to mark targets and even displace where it’s otherwise impossible.
Upon walking off the boat and displacing over the gate, it immediately becomes apparent that everyone is hostile to varying degrees thanks to wanted posters littered throughout the town. Billie’s job was to establish more details about a secret cult. After wandering around like a headless chicken, getting killed as I got re-acquainted with the controls, I soon found a small gap for which to use Foresight to open the way through into a Tattoo Parlour linked with said cultists.
Of course, this wasn’t the only way to open the way to the Tattoo Parlour either, as there are multiple routes and methods you can take to get what you need.
As another example, I had the choice to get a tattoo in order to access a private club, however the details of the procedure mentioned toxins in the ink, so I sought an alternative into a house where one of the cultists lived to discover that he was having an affair. Upon learning the secret knock – which Billie even quips is ridiculous – I gained access to the mansion. This open ended approach to tackling missions was a big draw for Dishonored and Death of the Outsider shows no signs of letting up.
Inside I was able to test more of Billie’s abilities, including some combat, her gadgets, and even masquerading as a maid or using Displacement to ascend a dumbwaiter. It’s perhaps a little hokey with some of the things you can do, but it doesn’t stop it from being a fun time.
New to this Game is the idea of picking up Contracts for extra cash. These side missions allow the developers to flesh out the world, plus rewarding you for being curious to follow the lead. It was unclear how this affects things going forward other than this, but it does allow for what could be otherwise a linear experience a more open-ended one.
I’m somewhat glad this is standalone game as opposed to a DLC expansion, as we saw with additions to the first game, as I can delve more into it when it launches on September 15th for PC, PS4, and Xbox One. Those who have played previous games will get a kick out of seeing familiar faces, but the gameplay alone is accessible for someone who hasn’t had much exposure to the series – though really they, and myself, should probably just play the first two games before playing this “final chapter”.