PlayerUnknown’s Battlegrounds Devs Don’t Like Fortnite Battle Royale Copying Them – TheSixthAxis

PlayerUnknown’s Battlegrounds Devs Don’t Like Fortnite Battle Royale Copying Them

PlayerUnknown’s Battlegrounds has been, as I’m sure many of you are aware, a huge success during its Early Access phases on Steam, on a seemingly unstoppable sales trajectory that has seen it blaze past 10 million copies sold and deposing DOTA 2 from the top of Steam’s concurrent players list. With that kind of success, it’s no surprise that others are trying to capture even some of that market, just as we’ve seen with the proliferation of MOBAs and Trading Card Games over the last few years. It doesn’t help that PUBG is only on PC right now and has only announced an Xbox One console version after its finished in Q4 2017, meaning there’s a huge vacuum of interest for someone else to exploit.

Perhaps the most prominent instance of this has come from a slightly surprising corner in the last few weeks with Epic Games announcing a Battle Royale mode for their own Early Access game, the cooperatively minded Fortnite. Fortnite Battle Royale is set to be released free for everyone tomorrow on 26th September.

While Epic aren’t the only ones – GTA Online has a Battle Royale mode now, for example – PUBG’s developers Bluehole are not happy about how closely Fortnite replicates the Battle Royale formula. Bluehole vice president Chang Han Kim said that “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”

He goes on to note that PUBG is built upon Unreal Engine 4, which is created by Epic Games, feels that the user interface is uncomfortably close to PUBG’s, and notes that Epic’s own announcement and promotional material reference PUBG as a major inspiration. The Bluehole team are “contemplating further action” because of this.

Then again, it’s not entirely clear what Bluehole can really do, as there have been countless examples of companies taking someone else’s ideas and implementing them in a separate game. Take, for example, the MOBA which spawned, much like the Battle Royale genre, from mods to other games. The only reason why Valve and Blizzard went to court over DOTA 2 was because of a trademarking dispute and nothing to do with gameplay similarities back to the DOTA mod.

Brendan Greene – AKA PlayerUnknown – had some fairly relaxed sounding views when asked about this, writing the following on reddit.

Other companies will of course enter the marketplace, but I would just hope they put their own spin on the game-mode and not just make a carbon copy!

I try not to worry about them to be honest and instead just concentrate on completing my vision for a battle royale game.

Source: Gamerant


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  1. If it’s just too close, then maybe talk to them about it directly. However, devs need to keep in mind how much they’re “borrowing” from the film world as well – what with it being called Battle Royale mode.

  2. To be fair, it’s inevitable that other devs are going to tap into that part of the market when concept has been hugely successful.

    This is exactly why Bluehole need to look at expanding on their success and fairly quick about it.

  3. Imitation is the sincerest form of flattery huh? They should take it as a compliment.

  4. No matter how hard I concentrate, I just can’t stop reading Bluehole as Butthole.

  5. It’s a blatant copy because it’s so basic. Island. 100 players. Only one winner. Though at least they’ve incorporated the building aspect so it has something different to it.

  6. Terrible, isn’t it? They’ve stolen an idea from a 17 year-old Japanese film and turned it into a game.

    And so soon after someone else stole the exact same idea and gave it a title with INCORRECT USE OF CAPITAL LETTERS.

    All that just a few years after someone else stole the idea for some books and films with attractive young people and more plot than is necessary.

    Must remember to download this free one tomorrow just to annoy the idiot that thinks he owns the idea he stole.

  7. Go ahead, sue them. I’m sure doing that won’t make you look like a prat and that the entire concept of an island featuring people hunting each other has never been done before. Oh wait…. Battle Royale did that first. Hunger Games did that. A lot of crappy asset flips did that. And really,it’s not like Fortnite stole everything from them. A similar game will always occur. I mean, look at Battleborn and Overwatch. I’m certain that Battleborn was never meant to be the same as Overwatch but just happened. COD and BF can look the same at times etc..

    Oh and here’s a tip: Don’t try to sue the creator of the engine.

    Is this gonna to devolve into Digital Homicide levels of pettiness?

  8. Hmm, I’d argue that Bluehole should be more frustrated with Rockstar than Epic; at least the developers of Fortnite have acknowledged that they have taken the PUBG formula as inspiration and have added their own mechanics to it. I’m not sure Rockstar have acknowledged PUBG at all?

    That said, its a Battle Royale mode. Bluehole hardly came up with the idea.

    • Actually, Brendan Greene, the creative director on this game, effectively did create this sub-genre (though yes, liberally inspired by the films and books), first as a series of mods, then involved with the H1Z1 version of Battle Royale, and now working with Bluehole to create PUBG.

      So he might have reason to be a bit put out by it, but seems positively sanguine. I think Bluehole’s management are realising they’re missing a major opportunity without getting onto console, but the only real way to stop this is if Fortnite really is just a straight up copy in a few ways. Expect Epic to come up with a different UI pretty soon.

      • But there was also the “Hunger Games” mod for Minecraft! Pretty sure that predated H1Z1 a good bit ;)

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