Project Cars 2 Gets A Hefty 2.0 Patch On PlayStation 4 And PC

Not to beat around the bush, Project Cars 2 was a bit ropey when it launched at the tail end of September, beset by a myriad of bugs and issues that the community either stepped in to help work around or that you simply had to live with.

Yesterday, Slightly Mad Studios pushed out a 2.0 patch for both PC and PlayStation 4 – they do like whole number versioning, don’t they? – weighing in at around 7GB. There’s no word on when an Xbox One patch will be released, but I’d expect that to follow shortly.


I’m definitely going to have to head back in to see if it’s fixed my complaints over default vehicle set ups and lacklustre force feedback, both of which would make it markedly more enjoyable.

The patch notes are as follows, and seem to be identical between platforms:

  • Improved driving line assist.
  • Various AI behavioural and race line improvements.
  • Multiple improvements and enhancements to multiplayer, and lobby handling.
  • Improvements and enhancements to audio and sound effects.
  • Improvements and enhancements to replays and replay cameras.
  • USB keyboard support improved.
  • Improvements, enhancements and fixes to Career flow.
  • Enhancements to various cars’ handling and standard setup improvements.
  • Tweaks and fixes to Achievement / Trophy unlock logic.
  • Tweaks and fixes to setup UI and flow.
  • Improved default assists for gamepad users.
  • Fixes and improvements to headlights and brake lights.
  • Fixes and improvements to ICM appearance and functionality.
  • Improvements and enhancements to steering wheel support.
  • Fixes and improvements to certain weather / tyre combinations.
  • Optimisations to tracks across the game.
  • Myriad render and performance tweaks and improvements.

Source: Project Cars 1, 2

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  1. It certainly needed a big patch, I had stopped playing it until a patch was released. I hope there’s other stuff they’ve fix that didn’t get included in the list… Missing engineer voice, Qualifying in Ginetta factory race only to start at the back…….

  2. The driving line is definitely fixed. I think they’ve basically just added the option now of Off/Cornering only/Full, and it was set to cornering only by default pre-patch.

    • No, it was properly broken pre-patch. You’d get a random chevron half way down a straight, the corner line would appear after you hit the apex, etc. etc.

  3. It seems common practice these days to push out games to schedule that are somewhat broken before subsequent repair patches are released.

    The pressure put on devs to ‘get it out’ on time in whatever state is probably the
    lesser of two evils….delayed but working or almost broken.

    Damned if they do damned if they don’t!

    We, as gamers, are a fickle bunch but I wouldn’t have it any other way. :P

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