HTC Announce New Vive Pro Headset And Vive Wireless Adapter

Even as the three major VR platforms debuted in 2016, many people have been looking to the future of the technology when companies could move past the limitations of the original hardware. HTC are the first to take that next step, announcing the Vive Pro upgrade and Vive Wireless Adaptor.

Vive Pro’s key improvement over the original base system, boosting the resolution from 2160×1200 to 2880×1600, making for a 78% increase in resolution. It’s a shift that should help make graphics look sharper, with text a key beneficiary, as well as reducing the grain that the image could sometimes feature. It will come with an improved headstrap and built in headphones for spatial audio, while there will be dual microphones for noise cancelling and dual front-facing cameras to enable better augmented reality uses.


A price and release has yet to be announced.

Update: The headset itself will be sold both in bundles and standalone, so existing Vive owners can upgrade without needing to buy the base stations and controllers again. Bought as a bundle, it will come with improved versions of those items, though. via Engadget

GM Daniel O’Briend said, “There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset. Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilise the best VR experience.”

At the same time, HTC unveiled the Vive Wireless Adaptor, which they say will be the first wireless VR adapter to market. It will work with both the original Vive and Vive Pro, using Intel’s 60Ghz WiGig technology for low latency.

This we do have a rough release date for, with worldwide release to customers in Q3 of this year.

Source: press release

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  1. “There’s a clear need in the VR market for a premium VR experience” so I’m going to take a punt on a price of $999.

    Maybe we’ll see the base Vive drop in price to bring it in line with Oculus?

    • I’d wager they bring the Vive Pro in at the original $799 price of the Vive, which is now at $599. A $200 price gap allows for a degree of upsell for prospective buyers, and most of the tech isn’t too far removed from what’s already there in the Vive or available as an accessory.

  2. I wondering who is stupid enough to buy Vive or FacebookVR given how far behind they are in userbase. It’s around 10:1 now in favour of PSVR.

    Why would development studios care about either platform with userbase you can measure in the tens of thousands (rather than millions)

    • You know studios can develop games for all of them, right?

      A game can run on low graphics settings on PSVR and high on a suitably built PC with this headset.

      I’ve a PSVR, I just don’t see the point in a gaming PC when I have everything I need between my PS4 and Switch. But if I had the funds I’d have gone for a Vive and the PC to power it.

  3. This is encouraging, with HTC delivering a second generation headset it should pave the way for others to follow suit. Sony will possibly hold tough for another while, depending on their schedule for the PS5 launch but a higher res PSVR seems inevitable.

  4. Given the price of all the VR headsets I would argue that they are all “Premium” priced. Not exactly pocket money are they?

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