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Epic Buy Cloudgine, The Tech That Powers Crackdown 3

Take me to the clouds above

Remember The Cloud? Microsoft couldn’t stop talking about when they launched the Xbox One, it was going to make Xbox games super sexy and like, totes better than PlayStation. Since then the power of the cloud seems to have evaporated with very few games making use of it, the most notable being Crackdown 3, which has been stuck in development hell for a good few years.

Unreal engine creators Epic games have now bought Cloudgine, the company whose service is powering Crackdown 3, and have incorporated it as a wholly owned subsidiary. This is notable as Epic are sure to build in functionality to support Cloudgine, meaning cloud power would be readily available to all developers on multiple formats.

Source: Epic

  1. Avenger
    Since: Oct 2012

    Where the feck is the grammar police?

    Comment posted on 22/01/2018 at 16:58.
    • Tuffcub
      On the naughty step.
      Since: Dec 2008

      OK I deserve that, sorry, that was a mess. In my defence I’ve just been upgraded to Windows 10 and.. er.. well that. That’s a good excuse.

      Comment posted on 22/01/2018 at 17:08.
    • Tony Cawley
      Pint! Pint!
      Since: Feb 2009

      By the looks of it, you just showed up? ?

      Comment posted on 22/01/2018 at 17:08.
      • Avenger
        Since: Oct 2012

        Well, I didn’t want to say anything… :p

        Comment posted on 22/01/2018 at 22:36.
  2. TheShepanator
    Since: Nov 2009

    Cloud technology could be really useful for backend development stuff like pre-calculating global illumination which would take a workstation hours or days to chew through, the infrastructure just isn’t there to allow its use in the final game in real time.

    Epic are almost certainly going to use this technology to power its development tools, not it’s games.

    Comment posted on 22/01/2018 at 18:59.
  3. TSBonyman
    Since: Dec 2009

    Clearly they see value in the technology so it’ll be interesting to see what comes of it.

    Comment posted on 22/01/2018 at 19:20.