Scraper: First Strike Teased For VR Formats

Scraper: First Strike is a sci-fi shooter with RPG elements heading to PlayStation VR and other formats and is set in the Scraper, a city in New Austin, Texas. Here you, playing as Casey Maxwell, must battle renegade robots in the titular sky scrapers.

The release schedule for the game is a little odd, episode 1 is out before the end of the year “in advance of the full Scraper game scheduled for release on console and PC in 2020.” Presumably the full game includes all the other episodes which would be released before 2020 but the official website doesn’t specify that.


Here are some key features.

Large RPG Shooter Experience:  Game features fully voiced actors, detailed and dynamic mission system, full locomotion and an open world to explore.
Game Mechanics & System: Scraper will launch with the beginning phases of a robust RPG experience. In later episodes, these features will be continually enhanced.

VR Specific:  For Episode I, we have built-in customizable VR enhancements.  These include adjusting vignetting, rotation, travel speed and quality settings to help with user enjoyment.  You’ll also be able to adjust things like lighting, colors and the height of your dashboard in VR.

Interactive VR Experience:  Players will be able to touch and interact with certain parts of the world. From controlling your MHP and weapons to interacting with NPCs, terminals and other forms of communication, you’ll feel fully immersed in SCRAPER.

Console & PC:  For the full game release on console and PC in 2020, the player can expect advanced graphics, effects, lighting, level design and next gen features versus what will be available in the initial VR version.

POD Plugin Feature:  In Scraper, when the player is not traveling on foot, they will be traveling in their MHP (Modified Hover Pod).  The MHP serves as the player’s mobile command center.  The POD can plugin into multiple forms of travel, offensive and defensive machinery, along with mission or world specific devices.

Source: ScraperNetwork

Written by
News Editor, very inappropriate, probs fancies your dad.


  1. Very weird way to release it. Heard about it over the weekend from other places (sorry!), and it sounded like it was releasing as episodes between this year and 2020.

    But reading that website (which isn’t advisable, because a big wall of white text on a black background is horrible), that might not be the case. Episode 1 is a stand-alone game and either you then have to wait a year or 2 for the rest of it, or you end up with episode 1 and the rest never appears.

    There’s also a prequel novel that you can buy now, or have a free virtual copy of in the game. Because reading a 290 page novel in VR is going to be a pleasant experience.

    At least, that’s how I think it’s being released.

    And that list of “VR Specific” things isn’t really a list of things to be boasting about. Those are things that all VR games should include. Well done to them for including them as options, but it’s a bit unfortunate that there are enough games that fuck up those basic features badly enough that they need to say they haven’t. (Which may be down to Sony’s QA people, who appear to all be very ill and susceptible to throwing up anything they’ve eaten in the past month as soon as they put on a headset)

  2. The Consoles & PC paragraph -is this saying that there will be a flat version of the game that can achieve greater visual fidelity than the VR version (sounds about right) – or that the later full game in VR will look better because it’ll be running on the next generation of hardware (sounds about right too)?

    Anyway, it’s encouraging to see fuller VR experiences like this being rolled out!

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