In the latest dev talk video, DICE dig into the Tides of War live game that will be at the heart of Battlefield V’s multiplayer. Instead of expansion packs, it will be a themed after different parts of the war with evolving narrative structure to the battles and events featured in each season, and each week of that will delve into different parts of the game.
Within that and a blog post alongside, DICE talk about the player progression, talking about how challenges and tasks will feature daily and weekly, leading toward specific rewards at the end of it. As a player, you have separate career, class, weapon, vehicle and chapter ranks, some of which unlock different ways to specialise your character and loadouts. There is talk of unlocking specific weapons as rewards during seasons, but what’s left unclear is if those will be available afterwards as well.
As you play, you earn Company Coin, the in-game currency, which can be spent on skill tree upgrades, weapons, vehicles, new gear and cosmetic items. Microtransaction currency called Battlefield Currency will also be in the game – ditching Premium, EA and DICE need to continue to make money to justify developing Battlefield V further – but it won’t be there to start with and will importantly will only lead to cosmetic items. It’s not clear if there will be cosmetic items that can only be bought with one or the other.
It’s a galaxy apart from the cluster that Battlefront II ended up being, but is it enough? How do you feel about Battlefield V and the direction it’s taken with content, progression and post-launch monetisation?