Hideo Kojima has took to Twitter to explain a little more about Death Stranding, which is handy really as the recently revealed trailer added extra confusing elements including World War I and zombie soldiers. Here’s what he had to say, be warned he uses an awful lot of quotation marks.
People have built “Walls” and have become accustomed to living in isolation.
Death Stranding is a completely new type of action game, where the player’s goal is to reconnect isolated cities and a fragmented society. All elements, including the story and gameplay, are bound together by the theme of a “Strand”, or connection. As Sam Porter Bridges, you will attempt to “Bridge” these divisions, and in doing so, create new bonds or “Strands” with other players around the globe.
Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.
So there we go, your actions in the game will influence other player’s games in some way. The emphasis seems to be on positive connections rather than negative ones so I wouldn’t expect to be invading other player’s games, but this is Kojima, it could be anything really. As you are tasked with connecting up people of a devastated America perhaps the NPC’s you encounter will be based on players nearby, or on your friends list?
A number of collectors editions have also been revealed with the top tier edition including a BRIDGES Cargo Case and a life sized baby in a bottle. No, really, it does.
Sony Interactive Entertainment and Sony Music Entertainment have teamed up to create a full album of all-new, original music inspired by Death Stranding called “Death Stranding: Timefall (Original Music from the World of Death Stranding)”, so presumably that is why Kojima was pictured with popsters such as Grimes a while back.