A few days ago during QuakeCon Bethesda surprise-released Doom Classic, Doom II, and Doom 3 for PS4, Xbox One, and the Switch. A nice surprise but not without issues for the Xbox One where players had previously bought the games for Xbox 360 lost access on backwards compatibility, and in regards to the requirement to log in to a Bethesda account as well. The internet was awash with concern which has prompted Bethesda to put out some statements in regards to the the issues.
When it comes to the Xbox issue Bethesda has confirmed that this has been fixed.
We have resolved an issue where the Xbox 360 releases for DOOM & DOOM II were inaccessible from the “Ready to Install” dashboard on Xbox One.
If you have previously purchased these Xbox 360 titles, you can now re-download them on Xbox One. Thank you for your patience.
— Bethesda Support (@BethesdaSupport) July 28, 2019
When it came to the log in issues Bethesda stated it should have been an optional choice for players to access the Slayers club, but somehow that got missed for launch. Bethesda is working on a fix and will be releasing one as soon as possible. The news came at the beginning of the weekend, so there may be a bit of a delay due to the weekend. However, Bethesda is likely to address the issue as soon as possible.
Update on our new classic DOOM releases:
The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games.
The login should be optional, and we are working on changing the requirement to optional now.
— Bethesda (@bethesda) July 27, 2019
Elsewhere, Bethesda revealed more details about Doom Eternal’s multiplayer Battlemode, in which two players take on the role of demons to go against another player who is the Doom Slayer. The Doom Slayer will have access to all weapons and mods while demon players will be able to choose from the Revenant, Pain Elemental, Mancubus, Marauder, and Archvile. There will also be six maps at launch with more to be released for free.