Gambit Prime was added to Destiny 2 during the Season of the Drifter, a single round version of Gambit with tougher enemies and less chance to invade. It also came with four sets of armour that initially seemed popular but I haven’t seen anyone using a full set for a long time.
It seems that although both modes are popular, Bungie are only going to develop one of Drifter’s games in the future. In a new feature “The Director’s Cut” on the Bungie blog, Luke Smith explained the future of the game.
“In the future, we’re going to have to make a choice: Which Gambit is the Highlander of Gambits. Prime or Classic,” he wrote. “This isn’t just about removing stuff from Destiny 2 – but the game cannot grow infinitely forever – it’s about focusing refinements and evolutions to the Gambit ecosystem.”
“We think Gambit is sweet and deserves more ongoing support and we want to ultimately focus that support on whichever mode ends up being the Highlander. There can be only one. ”
The entire article is a great read if you want to discover more about the process of making Destiny 2 and is full of little teases including the news that this Autumn bounties will at long last be separated from quests. Luke also reveals that Bungie want to do more “middle ground” six player activities like the Menagerie.
Update 220.127.116.11 went live in Destiny 2 yesterday and reduced the number of minibosses required for the Solstice armour step objective from 100 to 50. Here are the rest of the notes: ]
- The Solstice armor step objective “defeat 100 minibosses in the EAZ” has been updated
- Now requires only 50 minibosses
- Completing the boss phase counts as 5 miniboss kills
- End date for Moments of Triumph has been extended to 9/17 (changed from 8/27)
- Moments of Triumph T-shirt claim date has been extended to 9/17
- Micro Mini Sparrow has a new, size-appropriate, Microdrive
- The “Wolves Unleashed” and “Prismatic Inferno” emblems can now be reclaimed from Collections