No Man’s Sky Beyond Patch 2.09.3 is out, details here

 

A new patch for No Man’s Sky is now live for PC players and Hello Games say they will be “rolling out these fixes to other platforms as soon as possible.” The patch is mostly bug fixes but it also increases the power of the Blaze Javelin and Infra-Knife Accelerator.

Bug fixes

  • Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
  • Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
  • Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
  • Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
  • Fixed an issue that caused a long delay when handing in missions at the Mission Board.
  • Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
  • Fixed a number of snapping issues with Landing Pads.
  • Fixed a number of snapping/placement issues with Medium Refiners.
  • Fixed a number of base part snapping issues that occurred only in multiplayer.
  • Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
  • Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
  • Made a number of cosmetic improvements to automated creature milking.
  • Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
  • Made the HUD markers for players in your group consistent colours.
  • Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
  • Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
  • Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
  • Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
  • Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
  • Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
  • Added a specific HUD marker for biological horrors.
  • Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
  • Increased the power of the Blaze Javelin.
  • Increased the power of the Infra-Knife Accelerator.
  • Removed debug information from photo mode screenshots.
  • Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
  • Fixed a crash that could occur when deleting legacy base parts.
  • Increased available nodes to improve stability in dense areas on PC.

Source: No Man’s Sky

Written by
News Editor, very inappropriate, probs fancies your dad.

4 Comments

  1. Hopefully it won’t be too long a wait for the PS4 version to be updated.

    I’m suffering from the teleport bug. Only destinations in Euclid show up, plus my base in whatever the galaxy I’m in is called.

    And I guess that’s the embarrassing silence when you hand in missions. It’s quite funny the first time, when he just looks at you and does a few random animations as if he’s saying “Sorry about this, don’t know what the delay is. Erm, how about that weather?”

  2. Still hoping for a PS4 Pro VR patch.

    • I think that’s probably right at the bottom of the list of things they need to do. At least, I hope it is. Fix all the bugs that affect all users before doing anything for that tiny fraction playing in VR on a Pro.

      • Luckily I’ve not come across any bugs just yet. Probably just jinxed myself.

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