SoulCalibur VI patched to version 1.51 , fixes problems from the 1.50 update

Blimey, another set of patch notes, this lot is for Bandai Namco’s Soulcalibur VI which I had completely forgotten had been released, probably because it came out in October last year. Unfortunately Bandai Namco have not said which platform these notes are for or when the update will be released so you’ll just have to check your game for updates.

Here are the notes/.

Game System Adjustments

We fixed unexpected issues that may affect battles in Update Ver. 1.50 Patch Notes, released on August 5th, 2019.

(Please note that once the patch is applied, the replay data from previous versions can no longer be replayed due to the game system adjustment)

  • Some attacks that give chip damage to guarding opponents

We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra’s “Keraunos Finisher” or “Shield Big Bang”.

  • Force Act

Cassandra can now only restore the guard stamina by performing Force Act during battles.

  • Cassandra: “Admonishing Angel”

As its tracking performance when hitting an opponent in the air was much higher than expected, sometimes the opponent could not avoid the attack by aerial control. Therefore, the tracking performance in this scenario and also the height the opponent flies in the air with the second attack are now decreased.

  • Cassandra: “Angel Kick-off”

We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.

  • Cassandra: “Guardian’s Knee”/”Seraphim Cyclone”

We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.

  • Cassandra: “Shield Super Nova”/”Shield Big Bang”

We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.

  • Azwel: “No More Naysayer”

As its tracking performance was increased in Ver.1.50 update, sometimes an opponent could not avoid the attack by moving sideway. Therefore, the tracking performance is now decreased.

We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.

You can read our review of SoulCalibur IV here.
Source: Bandai Namco

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