The next major expansion for Stellaris is bringing a major overhaul to the game’s mid-late game diplomacy, adding more depth to the Federations in the game and adding a UN-like Galactic Community.
The aptly titled Federations will be out later this year.
Federations will now have expanded capabilities, building up internal cohesion of a Federation to unlock rewards for all members, and with several variants to cater to different styles of play – Trade League, Martial Alliance, Hegemony, and so on.
Meanwhile, the Galactic Community features all of the empires of the galaxy, allowing you to put forward motions, vote and fight to pass them, and then condemn anyone that goes against the democratic will of the collected empires.
Beyond that, you will be able to determine an origin for your empire, giving you more depth for the starting point, so as Void Dwellers who have abandoned their homeworld to live in orbit, or featuring a Tree of Life on your homeworld, with serious consequences if it’s destroyed. There’s also two new constructsm the Mega Shipyard to churn out fleets at speed, and the Juggernaut, a mobile starbase ship that can repair and resupply your fleet in enemy territory.
Out a little sooner, on 24th October, will be the new Lithoids Species pack, featuring sapient rocks, a suitably rocky set of ship models, new voice packs, and some unique gameplay for these races.
As always, these expansions are coming to PC now with a likely console release down the line. The console versions of Stellaris lag behind with a separate development team gradually bringing through the previous expansions. The first of these, Utopia, launched for PS4 and Xbox One back in August, adding to what we called, “a solid port of what is easily Paradox Interactive’s most accessible grand strategy game.”