It’s fair to say that Ghost Recon Breakpoint hasn’t fared particularly well when it comes to critical and user feedback. A game that’s full of redundant systems, bugs, and general play issues have all compounded and has led to an acknowledgement that Ubisoft needs to do better. Now, the developers have written a next step blog post, and below you can find what they plan to do.
First title update 1.0.3 is being worked on and is set to be released in mid-November which will look to improve drone deployment, fire rate changes, and mission complete notifications. At the end of November update 188.8.131.52 will be deployed which will bring some more fixes. There’s no change with the post-launch content plans with the Project Titan raid set to be released in December along with the Terminator event.
AI teammates will be added at some point though a delivery estimate has not been given as this will take time to implement. Breakpoint’s in-game economy will be adjusted over the next few weeks as well. Regarding the atmosphere of the game’s Ubisoft will be attempting to make it much more immersive and “radical”.
In conclusion Ubisoft wrote:
We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.
A Community survey will be taken place as well so players can help prioritize what Ubisoft works on. If you are yet to play Ghost Recon Breakpoint here’s what I wrote at review:
Ghost Recon Breakpoint should be the breaking point for Ubisoft’s open world design by committee. There’s an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.