Cyberpunk 2077 is easily one of the most highly anticipated games of 2020, but CD Projekt Red announced yesterday that they needed to delay the game until September 17th in order to finish polishing the game and make sure it’s as good as it can be. That, however, is having a knock on effect that will see Cyberpunk Multiplayer likely not release until 2022.
In a teleconference with their Board of Directors yesterday, they went into the reasons for the delay and what it would mean for the game and the company over the next year or two.
The good news first: Cyberpunk 2077 is fully playable and feature complete, the delay is simply to polish the game and iron out glitches. Echoing the statement from Twitter last night, Joint-CEO Adam Kiciński explained in his opening statement, “due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give us the precious months we need to make the game perfect.”
However, Cyberpunk 2077 isn’t the only game that the company are working on. It’s the focus, but the second project is Cyberpunk Multiplayer. The board member responsible for publishing, Michał Nowakowski admitted that “given the expected release of Cyberpunk 2077 in September and the series of events which we expect to occur after that date, 2021 appears unlikely as the release date for Cyberpunk Multiplayer.”
Oh, and as Kiciński said later in the call, “Cyberpunk Multiplayer – that’s a codename by the way.”
Of course, nothing is confirmed just yet. CD Projekt Red have only just announced the delay and have yet to fully settle on plans for marketing campaigns, renewed E3 presence and other internal goals. However, they’re pretty certain that Cyberpunk 2077’s new release date will stand. Nowakowski said, “we pretty much know where we stand and which aspects of the game still require work, and we are confident that the game will be out in September.”
The one other downside to all of this is for the employees. As often happens with game delays, developers can be in “crunch” working hours to hit one release date, have the game delayed and then stagger into even more crunch. Hopefully it won’t be too bad for the team, but Kiciński did admit that it will be a factor in the next 9 months of development. “To some degree, yes – to be honest,” he said. “We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately.”
Source: CD Projekt Red