Asobo Studio has released a new video of Microsoft Flight Simulator with this one focusing on the soundscape work that has been done for the game. The 10-minute video delves into how the aircraft sounds have been captured and created as well as the sounds of the weather and the world itself. Asobo is using a new audio engine that is based on Audiokinectic Wwise, which can help create dynamic.
To get the sounds Asobo captured the aircraft sounds in real life by working with the plane manufacturers and recording on-site. This included capturing the engine sounds as well as the acoustics of each individual cockpit. Audio has also been created for aircraft traffic and ground vehicles. The sound will also be affected by different forces and effects including the doppler effect occurring and aerodynamics having an impact too. The whole world has biome specific soundscapes too, with this alternating between night and day. Weather sounds will be dynamic including the rain and storms.
Stefan previewed Microsoft Flight Simulator and wrote:
Needless to say, I came away from Flight Simulator very impressed. The series evolved a great deal from its humble beginnings in the 80s through to Flight Simulator X in 2006, and that style of flight sim continued with games like X-Plane and Aerofly, but Flight Simulator is something else entirely with its worldwide scope. This is absolutely one to keep an eye on in 2020.
You can read the full Microsoft Flight Simulator preview here. The game is expected to release this year for PC and Xbox One.