Rainbow Six Siege Void Edge Oryx Gameplay Preview

Ubisoft has just revealed its newest pair of Operators coming to Rainbow Six Siege very soon. Both will be available as part of Year 5 Season 1 which will see the popular online shooter continue to grow in 2020.

Operation Void Edge has no fixed release date though is expected to launch sometime in March. Those wanting some early hands on time will be able to do so from tomorrow when this content hits the Siege Test Server.

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In summary, Void Edge will introduce two playable Operators to the ever expanding roster as well as a rework of the Oregon map. In addition there are improvements to Siege’s debris system, attacker drone spawns, and a more approachable player menu hub.

Ahead of today’s announcement we were fortunate enough to play a preview build of the upcoming Operation and take some notes on its two new exciting Operators.

Oryx (Defender)

Name: Saif Al Hadid
Origin: Azraq, Jordan
Gadget: Remah Dash
Stats: Speed 2 / Armour 2
Primary Weapon: SPAS-12 Shotgun / MP5 Submachine Gun
Secondary Weapon: Bailiff 410 Handgun / VSP40 Handgun
Equipment: Barbed Wire / Bulletproof Camera

Remah Dash

The first thing you’ll notice about Oryx is that he doesn’t have a gadget unlike his Rainbow comrades. Instead he’s able to channel his inner strength, using the “Remah Dash” technique to charge down foes with a disorienting shunt attack. What’s more exciting is that the Remah Dash can also be used to break through walls (only effective on barricades and unreinforced walls). This alone makes Oryx a dangerous defender to go up against though, if used recklessly, a mistimed dash will leave him exposed.

This ability has an infinite number of uses though is limited by a cool down. On top of that, ramming walls will shave 10 hit points off each time, so you’ll need to use the Remah Dash wisely.

Counters

Counters include Nomad’s Airjab grenades as well as Gridlock’s Trax Stingers, both of which reduce Oryx’s charging capabilities. On the flip side, he’s a good choice is going up against shield wielding characters, especially Montagne. Even with his shield raised, Monty can be knocked prone by a successful dash. This can be followed up with a quick headshot or blast of the SPAS-12 though it takes a second for Oryx to equip his gun again after a sprint.

Hatches

What makes Oryx even more fun to play as is his second party trick – the ability to climb through hatches. This works similarly to Amaru’s Garra Hook though with a couple of key differences. Oryx can only jump towards open hatches. Also, he has the option to climb, then peek around the floor above before deciding to pull himself up or drop back down. This gives the Operator better versatility while roaming though its a trick attackers will soon learn to watch out for.

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.