With EA having recently abandoned the Skate trademark, the chances of us seeing another skateboarding sequel seem pretty low right now.
It’s not all bad new, however. Over the past couple of years we’ve seen more and more smaller developers announce their own entries in this long abandoned sub-genre, Skater XL being the latest.
Developed by Easy Day Studios, Skater XL recently appeared on Steam Early Access and has now been announced for all major consoles including PlayStation 4, Xbox One, and Nintendo Switch.
From what’s been shown of Skater XL, it appears to be taking a much different route from EA’s Skate series, as well as Tony Hawk’s Pro Skater and the more recent Shaun White Skateboarding. Much like Session (which you can read more about in our gameplay preview) the emphasis here is on board control and allowing player to experiment.
According to Easy Day Studios, the team built Skater XL from the ground up instead of simply trying to emulate other games in the genre. As a result, they’ve designed a control system that uses both sticks – one assigned to each foot:
Skater XL uses physics controlled by the thumbsticks to drive all movement in the game, which is a big step away from traditional ‘canned animation’ based systems. Precise movements made through the thumbsticks will make your tricks look and feel different each time, adding a level of expression, personalization, and style to the gameplay.
Instead of completing a checklist of challenges, Skater XL will be a more freefrom sandbox experience and one that will push you to hone your skills. As you play you’ll also learn more about how environments are set out, chaining together a series of tricks and no doubt playing back the footage to marvel at your handiwork. You can catch a whole series of gameplay gifs over at the Official PlayStation Blog.
There’s no set launch date for Skater XL on console though it’s due in 2020 with more information coming “very soon”.
Source: Official PlayStation Blog