PlayStation 5’s ‘Texel density’ is exciting developers – TheSixthAxis

PlayStation 5’s ‘Texel density’ is exciting developers

This month’s Official PlayStation Magazine UK has an interview with Luca Dalco, LKA’s Studio Head, the team creating the upcoming first person dark psychological thriller Martha is Dead. He discusses the upcoming game but also touches on the power of forthcoming PlayStation 5.

PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We’re excited to see the next-generation hardware incoming to support us bringing our vision to players.

We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capacity that we were waiting for.

So there is a new piece of techno babble for all of us to learn, ‘texel density’. The phrases refers to the amount of texture resolution on a mesh, or to put in layman’s terms, how rough, bobbly, or smooth objects look within a game. First person games usually have a high texel density as you can walk right up to objects and examine them closely, third person games have a lower texel density as it is difficult to view an object in detail.

Luca Dalco also praised ray tracing, “incredible technology for independent studios, allowing games to reach new levels of realism without the need for huge teams,” and the PlayStation 5’s Sold State Drive (SSD), “High-quality assets are naturally larger in size so will benefit from the faster loads times.”

Sony have yet to announce exactly when the PlaYStation 5 will be available to but, the cost, or even what the final console design will look like. We are expecting some sort of announcement soon, but with Coronavirus begining to take hold across the world and slow down production and supply chains, it might not be the announcement we were hoping for.

Source: OPM UK Issue 173 (April 2020) via PSU

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2 Comments

  1. But what about the voxels!?

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