My teenage Saturday job was the kind that dreams are made of. I worked in the local model shop – for a crazy £2.50 an hour – and spent my days building Tamiya radio controlled cars or painting Games Workshop figurines. While that has obviously marked me out for a very specific level of geekdom from an early age, it means that every time a new Games Workshop video game is announced I can’t help but immediately fall in love with it. So we find ourselves taking a look at the latest game to take place in the Warhammer 40,000 universe: Aeronatica Imperialis: Flight Command.
That name should probably be a big giveaway that you won’t be taking control of those chunky old Space Marines, rather you’re jumping into the shoes of a pilot in the Imperial Navy, or, if you prefer, one of those green-skinned Skwadron Kommandas of the Ork Air Waaagh!. It’s all about airborne combat, replicating the Aeronautica Imperialis board game, as players take control of Thunderbolts, Marauder Bombers, Fightas and Bommas, and try to shoot each other out of the 40k skies.
Coming from Green Man Gaming, this latest collaboration with Games Workshop is due to launch this May on PC. Coming from Sheffield-based UK developer Binary Planets, it sounds like Warhammer 40,000 fans are in for an airborne treat, with officially licensed models from GW, a fresh take on turn based combat that’s tied into “atmospheric cinematic action” and seven unique self-contained story driven scenarios that can be played both against the AI or online against human opposition.
Aeronautica Imperialis: Flight Command is due to arrive in late May for PC via Steam priced at £18.99 / $24.99 / €22.99.