Sony and Naughty Dog have released the third video in their ongoing series, giving fans a closer look at hotly anticipated PlayStation sequel, The Last of Us: Part II.
Where the previous video touched on new and improved gameplay systems, this one dives into those finer details found in every single frame of Naughty Dog’s newest game.
The developers talk through their process in crafting a realistic backdrop that works with the fictional setting and characters they’ve created.
One interesting detail Naughty Dog has continued to highlight since early previous for The Last of Us: Part II is how they’ve tried to make every human NPC in the game feel like a character.
The Last of Us Part II was originally slated to launch next week on May 29th but was delayed once again, this time thanks to the current coronavirus pandemic. It will now release on June 19th. As a result, Ghost of Tsushima has also been pushed back into July along with Iron Man VR.
Expect our review for The Last of Us: Part II to go live on Friday June 12th at 8:01am BST / 12:01am PT / 3:01am ET.
If you simply can’t wait to see more of the sequel, Part II was the focus of Sony’s latest State of Play PlayStation broadcast.
This 23 minute video showcases many of the new and refined gameplay mechanics while setting up the story and characters. We know that The Last of Us Part II will take us from Jackson, Wyoming to the Pacific Northwest, introducing new unexplored parts of the country. Naturally, that means we’ll be running into undiscovered factions, too.
We also get a glimpse at the scale of the sequel’s environmental designs. Similar to the comparisons made between Uncharted 4 and its predecessors, Part II opens up far more than that original game. This allows players to discover new areas and side narratives as well as alternate approaches when it comes to combat.
Source: PlayStation Blog