Side by side with footage of the original PS3 game – and even the remastered version on PS4 Pro – the differences are clear to see. The amount of detail in every character model and environment is phenomenal, Naughty Dog having had the freedom to chase their vision for TLOU without any technical restraints.
Of course, the big talking point is The Last of Us Remake gameplay. When it was originally announced during this year’s Summer Games Fest, Naughty Dog teased that systems and mechanics in Part I would be inspired by its sequel.
The extent to which the studio has rebuilt the gameplay has been a point of contention among gamers. Naturally some expected a complete redo, carrying over features such as Ellie’s ability to go prone and jump. However, as fans who have played The Last of Us multiple times will know, these more dynamic combat and traversal actions would have a considerable impact on the flow and layout of existing level designs.
The real gameplay improvements are much more subtle, namely the evolved enemy and companion AI. NPCs are smarter with hunters actively attempting to flush out Joel and Ellie, or perform flanking manoeuvres. To counter this, your AI-controlled buddies will work even harder to avoid detection while still holding their own in a fight. Naughty Dog has continued to lean into its suite of accessibility features too, this being the first PlayStation games with audio description.
So why go back and mess with such an all-time great? Being such a commercial and critical success, this series has become a flagship for the PlayStation brand. Not only is there an incredible-looking HBO television series in the works, Sony and Naughty Dog are building their biggest multiplayer game to date, expanding the TLOU universe even further. With The Last of Us Part I, they’re providing an ideal entry point to the series for those who’ve yet to experience this prestige, post-apocalyptic adventure.
Source: Official PlayStation Blog