Update: Well… it sounds like PC Gamer got a bit of a nudge from someone at Epic and/or Gearbox, because they’ve had to quickly retract the statement about Godfall running in Unreal Engine 5. It isn’t.
CORRECTION – Godfall is not an Unreal Engine 5 project. We regret the error.
— PC Gamer (@pcgamer) June 13, 2020
We can instead expect that Godfall is built using Unreal Engine 4.25, which is now available to all developers, adding a number of features and already compatible with next-gen consoles. Epic have intended this as a stepping stone toward Unreal Engine 5 once it is ready toward the end of 2021.
The original post is below:
During the PC Gamer Show footage of the PC version of Godfall was shown, and according to presenter Sean Plott this footage was all running in Unreal Engine 5. While this is impressive it does raise some questions about Godfall and Unreal Engine 5, and we’ll go into the detail why after you have watched the footage.
Why the confusion then? Well, Godfall is going to be released later this year for PC and PS5 but Unreal Engine 5 will not be widely available until 2021. It’s being created in such a way that developers can start work on UE4 and then migrate across to UE5 when it’s ready in mid-2021.
Unreal Engine 5 will not be widely available until late 2021, but as soon as it’s ready Epic will also be porting Fortnite over to the new game engine in mid-2021. This will show off the fact that other developers can make a similarly seamless jump, starting development now on UE4 and then migrating over to UE5 when it’s ready. That may mean that when Unreal Engine 5 is out in the public domain CounterPlay Games will port over Godfall to Unreal Engine 5.
Set in an high fantasy world, there are five realms to venture through in Godfall and they have been split between Fire, Water, Air, Earth, and Spirit. The gameplay seems to have been inspired by the Souls series as well as Monster Hunter: World, and aggressive action will be more rewarded so you’re going to have to get stuck in when it comes to battles. On a technical side, Godfall will support raytracing so those environments should pop with detail.
We’ve been fed a few snippets of Godfall over the last couple of months, with the latest being a teaser trailer for the Eclipse weapon. There are three primary character classes to choose from – or at least that’s as many as we’ve been privy to thus far, and will support up to four players in drop-in, drop-out multiplayer. With Gearbox’ hand in here, it seems as though there’s certainly some Borderlands flavour about proceedings, at least as far as the multiplayer functions and the fact there’s going to be loot involved. If there’s anything that Gearbox love more than leaving things in taxi cabs, it’s loot.
Source: PC Gaming Show