Disco Elysium TV series has been announced, Sonic The Hedgehog movie producer on board

Some news has broken over at Variety that ZA/UM has partnered with the production company dj2 Entertainment to create a TV series based off of Disco Elysium. The company dj2 Entertainment has been founded by Dmitri M. Johnson who worked as a producer on the Sonic The Hedgehog movie. It is not the first video game property that Dmitri has been linked to having also been working on the Sleeping Dogs movie, the Little Nightmares TV show, a Life Is Strange TV show, and a We Happy Few show too. As of right now the Disco Elysium show is in its very early stages as no writer or cast have been confirmed, nor has there been a deal struck with any networks to air the show.

Dmitri M. Johnson, CEO and Founder of dj2, had this to say:


“’Disco Elysium’ is a phenomenal property with an expansive world and unlimited potential,” says dj2 CEO and founder Dmitri M. Johnson. The dj2 team is truly thrilled about this extraordinary opportunity to be part of it all.”

Meanwhile, Helen Hindpere of ZA/Um said:

“We’re so gratified at the response ‘Disco Elysium’ has received, and very happy to be teaming with dj2 to expand the franchise for other media and new audiences.” 

More and more people can now play Disco Elysium after ZA/UM released the Working Class update which lowered the specs required to play the game on PC.

New PC minimum:

Windows 7 and DirectX 11 compatible video card (integrated or dedicated with min 512MB memory). 2GB RAM, Intel Core 2 Duo, 20GB hard disk space.

New Mac minimum:
  • MacBook Pro: from mid 2009
  • MacBook Air: from mid 2012
  • iMac: from late 2009
  • Mac Pro: from late 2008
  • Mac mini: from 2009

To mark the changes some patch notes were released.

  • First – moved to a new version of Unity, which itself has tons of optimizations and goodies.
  • Hunted, found and fixed weird cases on some resolutions where the last word of the sentence was missing. Like …
  • Corrected some typos and some wordings, to mean things. To say stuff.
  • Literally, hundreds of optimizations throughout the game and graphics engine, to streamline the code and to make it less resource hungry. To reach a wider audience.
  • Fixed some animations – like fixing out of sync hands.
  • Fixed some other animations – running and walking around after consuming various liquids
  • Fixed broken menu navigation functionality. All that was accessible is still accessible.
  • Updated end-credits. Play it through to see some new names!

In addition to the Working Class update more language support is being worked on with ZA/UM currently prioritising Spanish, Korean, Russian, Portuguese-Brazilian, French, and German. The studio has opened up a survey to find ask the players what other languages should be added to Disco Elysium.

Source: Variety

Written by
From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.