CD Projekt Red now in mandatory crunch to finish Cyberpunk 2077 [Updated with statement]

With less than two months to go before the release of Cyberpunk 2077 on 19th November, studio-wide overtime is being mandated on CD Projekt Red employees, according to a new report by Bloomberg. Citing an internal email, the team have been informed that they must work six-day weeks between now and release, as they try to troubleshoot as many bugs as possible for a day one patch.

CD Projekt Red’s Adam Badowski wrote that studio staff would be required to work “your typical amount of work and one day on the weekend”. He continues, “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”


Update: Badowski has posted a statement confirming the “final sprint” and that “This is one of the hardest decisions [he’s] had to make,” though emphasising that employees will be paid for overtime.

The company has gone back and forth on the issue since reports emerged about excessive crunch time during the development of The Witcher 3, but mandatory crunch goes against promises by senior staff in recent times. Following criticism of this and with Cyberpunk 2077 looming, co-founder Marcin Iwiński told Kotaku in May 2019 that the company would be “more humane” in its approach to crunch time and that while the studio might ask employees to work overtime, it would not be mandatory. “If they need to take time off, they can take time off,” he said. “Nobody will be frowned upon if this will be requested.”

Still that didn’t rule out crunch as a way of getting the game finished. Following a delay from April to September, co-CEO Adam Kiciński stated in a Q&A conference call that, “We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately.”

Of course, the underlying issue is that crunch never went away and it seen as a necessary evil to get games finished throughout much of the industry. Even with crunch not being mandatory, there’s still peer pressure to put in overtime, to try and demonstrate that you’re a team player by forgoing time off. That can then be exacerbated if a game is delayed late in development, effectively adding more crunch time, and with many developers now working from home, the lines between work and relaxation are sure to have been blurred even further.

At the very least, Polish laws dictate that extra working hours must be paid to workers, so CD Projekt Red’s employees will and have been compensated for their overtime.

Source: Bloomberg

Written by
I'm probably wearing toe shoes, and there's nothing you can do to stop me!


  1. That’s poor form in my view! This is the problem with release dates to be met. Employing larger teams may combat some of the issue but MANDATORY extra time is not cool. I’m not very interested in this game but if I was then I’d happily accept a delay or two for a finished game and non frizzled out employees. I waited long enough and happily enough for The Last Guardian!

  2. I’m not in support of this and won’t buy the game during the first 3 months it’s out. (But, I probably wouldn’t have anyway… ;-)
    Hope they don’t waste away the good people they have and end up like Bioware…

Comments are now closed for this post.