Atomic Heart raytracing gameplay gives off strong BioShock vibes

Atomic Heart is one of those games we’ve been aching to see more of. Well, that’s exactly what we got when developer Mundfish uploaded a new gameplay trailer for their immersive first person shooter, showcasing the game in partnership with Nvidia.


The brief minute or so of Atomic Heart gameplay footage shows us how the upcoming title will adopt raytracing and DLSS (deep learning super sampling) via Nvidia GeForce RTX.

While we would have liked to see a more comprehensive demonstration of the game, we get an exciting glimpse of new environments, enemies, weapons, and powers. Atomic Heart has been compared to hits such as BioShock, Fallout, and Metro in the past and it’s easy to see why with its dystopian, alternate history backdrop and a style of first person gameplay that fuses traditional shooting with a spread of superhuman, Plasmid-esque powers.

It’s been almost a year since Mundfish posted the following trailer. Atomic Heart has no release date but has been confirmed for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

For more on Atomic Heart’s story and background lore, here’s a description from the game’s official website:

Atomic Heart is an action RPG game. The story is about all the things that could have happened in the reality of the USSR but didn’t. Technical revolution has already occurred, robots, the Internet, holograms have already been invented, but all these innovations are immersed in the atmosphere of communism, imperialism and confrontation with the West. The protagonist of the game, a Soviet Special Duty KGB officer, ends up at one of the Complexes of the Facility 3826 during a massive robot control system malfunction. The game world consists of huge open-world regions full of lush Soviet nature and less spacious territories of the Facility complexes with its secret underground and above-ground labs, bunkers and robotic logistics systems. Most of the enemies are a variety of machines produced at the Facility. Each robot was originally made to serve the needs of the Soviet industry or to help Soviet citizens in a daily life. The robots are implemented with a combat program that should be activated in case of a war.

Source: YouTube

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.