Vancouver, already home to many EA development teams, has just got another one as EA have created Full Circle, a team dedicated to developing Skate 4. Daniel McCulloch, former general manager of Xbox Live and producer of Forza games, is leading the team.
“The fans wished Skate back into existence and we want them to feel involved in the process from development to game launch and beyond. We want them to feel like they are a part of Full Circle,” McCulloch said in a press release. “We’re all about having fun and making great games that people want to play with their friends. And, we’re looking for more developers to help us build compelling worlds for players to explore.”
Deran Chun and Chris “Cuz” Parry are heading up the creative team, both of them have worked on previous iterations of the franchise.
While there have been some pretenders to the throne over the last couple of years, with Session and Skate XL two ambitious skateboarding games currently in Steam Early Access, it seems that all they managed to do was convince EA that it might be worth greenlighting a new skateboarding game of their own.
Our excitement peaked a couple of years ago when the Skate 3 servers were turned back on and we got to wondering about whether we would see more from the series, but the obvious answer was that the game had recently become backwards compatible on Xbox One. Even so, the player base will have been incredibly small and seemed a weird one to justify the cost of turning the servers back on. Perhaps it was all in the hope of keeping the Skate community happy until they could set out the next step in the franchise, and that day has finally come.
Skate 3 was released over ten whole years ago and our beloved Blair didn’t really enjoy it, scoring it just 6/10 and saying “There really isn’t much depth to be found with Skate 3, due to the short career mode and lacking extra features. Thankfully, the simplistic yet effective controls and the fun to be found in some of the challenges help somewhat. With Skate 3, we see that innovation can only last so long before it becomes uninspired and stale.”
EA will be hoping to prove Blair wrong when they return with the Skate franchise, sometime in the future