No Man’s Sky Companions patch 3.22 is out today, here are the patch notes

The recently released No Man’s Sky Companions update lets you adopt pets, breed them, trade them, take them with you on your journeys and ride giant creatures, but as with all releases it had a few bugs and many of these are squished in the 3.22 update which is rolling out across all platforms today.

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Patch Notes

  • Fixed a crash that could occur when loading creature or companion textures in multiplayer.
  • Fixed a crash that could occur when renaming a companion on Xbox.
  • Fixed an issue that could cause the wrong companion to be renamed when renaming a companion.
  • Fixed an issue that prevented personal items such as ships/freighters/Multi-Tools and companions from being renamed on PlayStation 5.
  • Other player’s companions will no longer collide with you in multiplayer.
  • All companions now correctly defend their owner when attacked by a hostile creature.
  • Fixed an issue that prevent creatures from being harvested by the Livestock Unit.
  • Fixed an issue that could cause robotic companions to eat pellets rather than ion batteries.
  • Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.
  • Fixed an issue that caused the hostile aliens found inside derelict freighters to immediately despawn.
  • Fixed an issue that caused your own companion’s information to be displayed when viewing another player’s companion through the Analysis Visor.
  • Fixed an issue that could cause companion eggs received from Xbox players to fail to hatch.
  • Fixed an issue that could cause overly dramatic camera shake to occur when the sandworm is spawned.
  • The Living Ship can now be repaired without needing advanced bait.
  • Fixed an issue that could occur when rendering trails in VR.
  • Fixed an issue with cloud rendering when taking screenshots in VR.
  • Fixed a texture rendering issue.
  • Fixed a rare crash that could occur when viewing creatures in the Discovery Page.
  • Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.
  • Fixed a PlayStation 5 specific GPU crash.
  • Fixed a number of crashes related to terrain rendering.

You can now have up to six space pets in No Man’s Sky.

Source: NMS

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1 Comment

  1. Someone try it out and see if there’s not still a 50% chance of the whole thing crashing whenever you get out of your ship on a new planet. Or space station. Or the anomaly. It’s a huge improvement in VR on a PS5, but I’ve not managed to play it for more than about half an hour without it going horribly wrong.

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