Cyberpunk 2077 Hotfix 1.22 is out now – read the patch notes here

CD Projekt Red has pushed out another hotfix for Cyberpunk 2077, with version 1.22 making a smaller iterative step over the massive update 1.2 released at the end of March. As with Hotfix 1.21, this primarily tackles a bunch of progression blockers and glitches, but does also roll in some stability and optimisation work across various systems.

Of note, there’s a “retrofix” for Takemura getting stuck in Japantown Docks in ‘Down on the Street’. The issue was patched in version 1.21 for those yet to be affected, but this retrofix resolves the issue for those who had already been caught up in it.

Xbox One performance should also be improved with optimisations for GPU and ESRAM usage, while memory management on PS5 has been refined.

Cyberpunk 2077 Hotfix 1.22 patch notes

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available

CD Projekt recently reported huge profits off the back of Cyberpunk 2077’s release, despite the company’s reputation being dragged through the mud and the high-profile refund policy – in fact, this was only taken up by a small fraction of the 13.7 million people that bought the game. Still, we expect that CDPR’s extensive game update roadmap will continue as they work to retrofit the console releases to improve performance and work on the native PlayStation 5 and Xbox Series X|S versions.

There’s also the fact that the game remains delisted from the PlayStation Store. When will Cyberpunk 2077 be back on the PS Store? Your guess is as good as ours!

Source: Cyberpunk

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