Mass Effect Legendary Edition 17 May update fixes Xbox Series X crashes, trophy tracking and more

BioWare has released an update for Mass Effect Legendary Edition, making a handful of fixes and changes across the remastered trilogy. The most important fix is for Xbox Series X owners, who would see the game’s launcher become unresponsive or crash when using a wireless headset, though further work is to stamp out all occurrences of this issue.

Beyond that, it’s mainly about improving some rough edges for the graphics, improving terrain textures in Mass Effect, artifacting in some pre-rendered cutscenes. Oh, and they’ve sorted out kill tracking for some trophies and achievements.


Here’s the patch notes for the 17 May update for Mass Effect Legendary Edition:


  • Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset
    • Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
  • Improved iris shaders for better interaction with light and ambient occlusion
  • Minor calibrations, fixes, and stability improvements

Mass Effect

  • Improved terrain textures
  • Fixed an issue where kills for achievements/trophies weren’t tracking correctly

Mass Effect & Mass Effect 2

  • Resolved an issue where the character code would sometimes not display in the squad menu
  • Improvements to pre-rendered cutscenes to reduce occasional artifacts

Mass Effect 2

  • Improved lighting and shadows in some cinematics
  • Minor visual, rendering, and VFX improvements on some levels
  • Resolved minor text issues with achievements

Mass Effect 3

  • Fixed an issue where kills for achievements/trophies weren’t tracking correctly

Given the size of the trilogy and the sweeping improvements to look at, Nick is still beavering away at our review, but has already detailed some thoughts, predominantly about the first game in our Mass Effect Legendary Edition Review in Progress:

BioWare has done a fantastic job of bringing the original Mass Effect up to meet the standards of 2021. While it’s still a bit rough in some areas, and there’s quirks to how they’ve retrofitted some elements into the older game, it feels like a definitive version of the game you remember. 

The trilogy brings together all three games and their DLC expansions, making changes to unify their visual style and bring their evolving gameplay closer together. Also the Mako now sucks less. One thing that’s missing, however, is the Mass Effect 3 multiplayer mode, though that could return if there’s enough demand from fans.

Source: EA

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