Black Myth: Wukong shown running in Unreal Engine 5

New footage of Black Myth: Wukong has been released by Game Science Studio, showing the upcoming RPG running in Unreal Engine 5. Much of the focus environment wise is a snowy mountain with some boss fights shown, with the main character using a staff to fight.

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One of the battles sees the main character go up against a tall monkey man wielding a huge sword. The enemy is quick with slashes coming in pretty fast. Aside from using the sword this boss also uses its bodily functions, mainly gas from both ends by the looks of it to deal some damage. The main character has tricks of their own, with decoys briefly appearing while dodging, and a circle of fire to keep the enemy at bay while healing. The second boss is a dragon whose attacks are lightning based. The dragon’s design is based off the traditional Chinese design with a longer thin body as opposed to Western designs with large bodies and wings. The dragon twists through the air firing lightning, as well as getting close to attack with its claws. Before this battle we also see the main character transformed into a bat, flying towards the encounter with the dragon boss.

Following this fight, a montage plays showing other boss like enemies players will encounter across different environments. These include sandy deserts, lush forests, and a stone temple. The inspiration for Black Myth: WuKong does seem to be the 16th century Chinese novel Journey to The West by Wu Cheng’en. In an FAQ on the Black Myth:Wukong’s website, the developers have stated that the game will be a single purchase title but will not rule out additional DLC after the launch of the game. While a launch date is yet to be confirmed, Game Science Studio has also confirmed that there are other titles planned for the Black Myth series, though the release of those would likely depend on the success of Black Myth: WuKong.

Source: YouTube

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

2 Comments

  1. This Unreal Engine 5 is clearly the work of some sort of witchcraft. It’s doing things that you’d expect a very fast and expensive PC to be able to do, slowly. But throwing it out in realtime with seemingly no effort at all. And has all that stuff for video production thrown in as well, which could be interesting. Not everyone can afford a big fancy screen to make Mandalorian level videos, but it seems capable of doing a similar thing with a green screen and a few clever workarounds to track the camera motion.

    Of course, it doesn’t matter how good the engine is if your game is shit. In this case, it looks like it could be fun.

    • It’s super fancy! Here’s hoping that it plays as good as it looks!

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