World War Z update 1.28 is out now and it has some Vanguard class buffs

World War Z Aftermath Review Header

PAtch 1.28 for World War Z has been released, focussing on tweaking and fixing how the new Vanguard class from the Aftermath expansion works in the game. They’ve also fiddled with how the new rat enemies work, which I’m sure will be a blessing for this daft and mildly annoying enemy.

The Vanguard class has generally been made more powerful, with the shield no longer allowing for friendly fire damage, protecting from damage from special zombies, having a larger hit box and more. The class perks have also been buffed, all of which will make playing as Vanguard a more viable option than the other more established classes in the game.

Here’s the full patch notes:

World War Z Aftermath 1.28 Patch Notes – 18th October 2021


  • The Vanguard no longer takes friendly fire damage when using the shield
  • The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends
  • The shield now protects from any damage coming from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though)
  • Base charge damage and kill count increased. Now it kills up to 14 enemies (was 8) and kills the Lurker and Gasbag on any difficulty.
  • Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8)
  • Ending a block without killing anyone will no longer spend an ability charge
  • Slightly increased base charge maneuverability
  • Slightly increased base walking speed in block
  • Slightly increased shield charge hit area
  • Slightly increased shield block protection angle
  • Shield block will no longer be interrupted by the Lurker’s jump attack
  • Made blocking a charging Bull easier even if it is not targeting you
  • Fixed several bugs that were significantly affecting shield usability and efficiency: Sometimes the Bull could grab the player while the player was blocking or charging
  • In some circumstances, shield charge couldn’t kill the intended amount of zombies
  • Shield was not regenerating while playing with the Looter mutator
  • Block was ending too fast when player was surrounded by a swarm
  • In some cases, shield ability stopped regenerating when using Outer Shell and Recuperation perks
  • Now you won’t be able to get onto invalid objects and get stuck when charging over the edge from heights

Vanguard Perks

  • Reworked Armor Plated perk effect. Now applies 3 seconds of invulnerability when player starts interacting with anything (10 second cooldown)
  • Switched positions of Hurry Back perk and Armor Plated perk in the perk tree
  • For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered
  • Player gains 2 charges instead of 1 for the Conditioning perk
  • Decreased speed and distance bonus from 30% to 20% for the Long Run perk
  • Increased charge duration bonus from 0.5 second to 1 second for the
  • Linebacker prestige perk – Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk
  • Sturdy perk grants temporary health when the block ends


  • Rats can no longer be “woken up” by zombies
  • Rats can no longer change their target from a downed player to his cteammates if they are far away

First-Person Mode

  • Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat


  • Tomahawk, Fire Axe and Hammer animations are more responsive now
  • Increased max ammo capacity for Special SMG
  • Fixed issue with non-explosive crossbow bolts not penetrating chain link fences
  • Fixed several minor bugs with firearm models


  • Fixed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards
  • Fixed several bugs with firearm sounds
  • Fixed rare cases where the player could take damage and die right after a level intro
  • Fixed issue with “Well, What Did You Achieve?” trophy not getting awarded for finishing all base levels on Insane difficulty
  • Improved responsiveness of using the Medkit to heal teammates
  • Fixed a bug that prevented the explosion effect in the outro cinematic of “The Final Push” level from playing
  • HUD can now display up to six carried items
  • Fixed several gameplay crashes
  • Fixed several connectivity issues
  • Dedicated servers in Australia added

PC Specific

  • Improved overall image sharpness when using FSR
  • Fixed issue with gamma when using FSR

World War Z Aftermath

We revisited World War Z for the release of the Aftermath expansion, running through the two new campaigns and exploring the new class, not to mention the new first person mode. In our World War Z Aftermath review we said:

“Is Aftermath worth it then? It is if you are a fan World War Z and are looking for more content. The new class is a decent addition and can add a new tactical choice when facing the hordes, while both the episodes of Rome and Kamchatka add a couple more hours of content and more variety for when you’re grinding for levels and upgrades. However, the first person mode feels undercooked and the rat swarms just aren’t scary compared to the likes of the Bull and the Lurker zombies.”

Source: Reddit

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