Ubisoft have announced that a remake of Splinter Cell is officially on the way. The news was announced via a blog post on Ubisoft.com which is rather unusual, you would have a thought a snazzyt CGI trailer would have got more buzz at the recent The Game Awards.
The game is being remade in the Snowdrop engine and the team are looking to recruit veterans from previous Splinter Cell games to the development team.
Ubisoft has greenlit the development of a Splinter Cell remake that will draw from the rich canvas of the brand. Led by Ubisoft Toronto, the game will be rebuilt from the ground up using Ubisoft’s own Snowdrop engine – the same engine being used to develop Avatar: Frontiers of Pandora, as well as Ubisoft’s upcoming Star Wars game – to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for.
Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrino took to the Ubisoft to answer some questions. They confirmed that this will be a remake rather than remaster. “What we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity,” said Matt.
“Splinter Cell was a breakthrough in stealth – as Matt mentioned, it was “stealth redefined” with a huge focus on getting that core gameplay right above all, and delivering on an ideal: be a ghost,” adds Chris. “It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with. Ideally, they end up coming out on the other side with no one having realized you were even there. That’s the essence of Splinter Cell.”
“A lot of time has passed since the original Splinter Cell, and even since the last sequel – enough time to miss an entire console generation,” explains Peter. “So now we’re going to take the time to explore what this means for us, for light and shadow, for animation tech, for gameplay, AI, even audio. We’re going to ask ourselves, “where does it make sense for us to innovate?”
“We’re going to be straddling the line between the spirit of the old, and the comfort of the new, so that we can excite and surprise new players, but also make sure that when our returning players pick up the controller, they have that sigh of relief, saying “Ahhh, they got it.”” concludes Matt.
In 2020 Italian actor Luca Ward leaked that a new game was in development, although that may be a difference project that has been abandoned, the remake is clearly very early in production and there would be no need for voice actors at this point.