A new Session gameplay trailer has been released by Nacon and developer Crea-ture Studios, showcasing the community’s best skateboarding tricks.
The two-minute reel is the result of a skate competition where contestants submitted clips of their best skate moments, using the in-game tools to edit them.
Unlike the slightly more bombastic Skate series, or the arcade-y Tony Hawk’s Pro Skater, Session is aiming to be an authentic skateboarding simulation. Instead of chasing high scores or gaining infamy, there’s a focus on obsessively honing your best tricks then sharing the results with others.
Session is still in Steam early access on PC and is also available on Xbox via Game Preview with a free trial for those who want to get a taste. Here’s what the skating sim has to offer:
- All the genuine skateboarding sensations: realism, immersion and difficulty just like when you first learn to skate… enough to delight skateboard fans.
- Innovative gameplay: With the dual stick controls, each stick represents one of your feet. You have to think about each movement so you can manage and transfer your weight just like in real life.
- Official content that will continue to be extended: currently, 4 pro skaters are available, and the game integrates iconic clothing and skateboard brands that are genuine references for all skateboarders
- Legendary locations selected by the game’s creators: Black Hubbas (New York), Brooklyn Banks (New York), at a 1:1 scale.
- An ultra-comprehensive video tool: because you need video to prove you’ve pulled off a perfect stunt, the game has an integrated video editor that includes different filters, several types of cameras, and lots more options that you can explore in-game.
Thomas played the game a little while ago, sharing some early impressions:
“While the lack of structure and things to do is a little disappointing, Session’s replay editor and placeable item system kept me thoroughly entertained as I combined the two to create some interesting lines and footage. You can place ramps, rails and other items in the world, giving you some extra tools to play with while creating lines, while a replay system allows you to replay the last minute or so in real-time or in slow motion. The below GIFs was created using a mix of the in-game replay editor captured through my nVidia capture software.
Session in its current form is a glimpse of something special. The small amount of content on offer mixed with the instability of the game will put some off, but there’s a lot of fun and depth to be found in the fantastic trick system. I look forward to not only seeing where the development team take Session, but also what the community creates and films in the coming months.”
Source: Press Release