Hello Games has dropped another patch for No Man’s Sky following up the recent Sentinel update – yet another major expansion packed with new content and game features.
No Man’s Sky update 3.82 is aimed at fixing a number of bugs that have popped up around the galaxy since Sentinel’s launch. In case you missed it, No Man’s Sky will making the leap to Nintendo Switch later this year, complete with all expansions.
Catch the full patch notes below, and carry on reading for an overview of what the Sentinel update introduced.
No Man’s Sky Update 3.82 Patch Notes
Bug fixes
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- Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger.
- Fixed a number of issues with Sentinel navigation in caves and buildings.
- Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings.
- Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models.
- Fixed an issue that caused organic companions to generate partially robotic names.
- Fixed an issue that caused untranslated text in base part colouration options.
- Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement.
- Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory.
- Fixed an issue that caused a duplicate teleporter to appear in the Catalogue.
- Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter.
- Fixed an issue that could overwrite Space Anomaly NPC dialog for the Taste of Metal mission, preventing mission progress.
- Fixed an issue that caused the Taste of Metal to override all mission notifications if the player does not immediately return to their settlement.
- Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain.
- Fixed an issue that prevented Radiant Brains from appearing in the Catalogue.
- Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR.
- Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80.
- Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun.
- Introduced a number of navigation optimisations.
- Fixed a crash that occurred when warping in someone else’s freighter.
- Fixed a crash related to repair drones.
- Fixed a rare crash related to weapon reloading.
- Fixed a crash related to building on a freighter.
- Fixed a crash related to calculating starship takeoff costs.
About No Man’s Sky Sentinel
The Sentinel update all revolves around the Sentinels that police the planets you explore and love to get all fussy at you. To make them much more engaging, there’s new weapons and abilites being added to the game, including the charged energy shotgun, active camo and stun grenades, while mechs can now be programmed to protect you. All of your weapons have been given a visual overhaul, as well as improvements to how they feel.
The Sentinels now come in several classes to battle, including Heavies, Summoners, Medics and an Exo-Mech.
This update will also add lore to explain how the Sentinels came to be. It will surely explain the new “nests”, which you can raid for big rewards, which can include finding a friendly AI drone that you can program to be your little buddy.
Source: No Man’s Sky
