Dreams update 2.42 adds monster sounds

Dreams
Dreams

Dreams has been updated to version 2.42 with this update focusing heavily on sounds and audio analysis. The headline addition is 55 monster sounds from the Ancient Dangers: A Bat’s Tale game created by Media Molecule. In addition, the Dreams 2.42 update adds audio analysis and a sound thermometer so you can really delve into the nitty gritty of sound in your creations.

Dreams 2.42 update patch notes

Monster Voices Sound Effects collection

  • We’re giving you a collection of 55 sound effects (Yep! That many!) for you creator types to use in your own creations! A literal menagerie of monster vocalisations, they’re perfect for all manner of creatures, critters, fiends and demons. For more on these savage sounds, head to our dedicated page.
  • To use them, head into Sound Mode and Search Sound Effects/Mm Sound Effects/Characters/Monster Voices.

Audio Analysis

  • Head into Test Mode and you’ll find that Analysis has become a menu! Under there, you’ll find your old friend Analyse Game… and the all-new Analyse Audio!
  • Hit Analyse Audio and you’ll find yourself playing in Analysis Mode, this time analysing the cost and resource usage in a creation in terms of audio. You’ll see information on overall Audio Cost, Sound Instances and Voices.
  • Just like Analyse Game, data is collected over play time. Once you exit to Analysis Overview you can view this as a timeline to figure out where in your creation the most audio resources are being used. Oh! And in the Overview you can switch between Game and Audio!
  • For more information on this new analysis mode, here’s a dedicated tech page, including a helpful video, with the need-to-know!

Audio Thermometer Improvements

  • A new thermometer in Sound Mode for measuring Sound Readiness, with the ability to select and locate individual sounds that are causing problems.
  • Sound Readiness is the method by which sounds are ready to play in Dreams when they’re supposed to be.
  • The Sound Readiness thermo will give warnings when the Sound Readiness limit is hit, as well as a list of up to 20 of the most expensive sounds in terms of this budget, and a per-channel breakdown. You can even click on sounds to locate them in the scene!
  • A video guide on these improvements is coming soon!
  • New Boot Image – Our latest boot image has been brought to life by Sinéad Oram, one of our artists here at Media Molecule! Over the next few months, you’ll see a range of new and beautiful boot screens from different members of the team. These aren’t related to any current work going on at Mm, rather just a way for our team to have their work seen in front of you lovely folk in the Dreams Community!

In our review for Dreams, Jim wrote: “Taking Media Molecule’s creative ethos to new heights, Dreams is a PlayStation essential. Booting the game up each time and having no idea what awaits is an intoxicating feeling. A remedy, forcing me from the rut of my predictable gaming habits to explore an inner creativity I’m often too lazy or wound up to let free.”

Source: Media Molecule

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.