Sifu 1.08 update adds easy, normal, and hard difficulties

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Sifu has been updated to version 1.08 with the main focus of this patch being the addition of difficulty options. There are three options with those being easy, normal, and Master aka hard. Normal mode is the standard Sifu experience, Master will provide a much tougher challenge. A dark mode has also been added for the visuals, and new outfits have also been added. You can read the full changes in Sifu 1.08 below.

Sifu 1.08 update patch notes

Design – Outfits:

  • Added an interactive wardrobe in the Wuguan for Outfit selection
  • Added 3 new outfits with unlock conditions

Design – Training room:

  • Added most of the in-game enemies types : When you fight and defeat any enemy, you unlock them in the training room, allowing you to train and fight against advanced archetypes and the bosses.
  • Added the possibility to fight multiple enemies at once.
  • Added the possibility to redo the tutorial.

Design – Difficulty Settings:

Student Difficulty (Easy Mode) :

  • More life and structure for the Main Character
  • Enemies are less aggressive
  • Enemies are less reactive in defense
  • Simplified patterns for various archetypes and bosses
  • The Death Counter cannot beyond 1
  • Better shrine rewards

Disciple Difficulty (Normal Mode) :

  • The original Sifu experience

Master Difficulty (Hard Mode) :

  • Less life and structure for the Main Character
  • More life and structure for various enemies
  • Enemies are more aggressive
  • Enemies are more reactive in defense
  • New patterns for bosses

Design – Hotfixes:

  • Fixed the Juggernaut ability to retaliate while defending
  • Quicker post parry follow-up with various weapons
  • The camera is further away when surrounded by enemies during takedowns and focus

Dev:

  • Fixed issues with 21/9 display screens

Art:

  • Fixed video looping issue on PS5
  • Various rendering fixes for low quality mode
  • Fixed some streaming issues
  • Fixed some minor texturing issues for Yang’s 3D models

UX/UI:

  • Add a “Dark Mode” display option to switch between light and dark backgrounds in the -menus, light backgrounds are now slightly less bright
  • Popups now warn you more clearly about important choices
  • More discreet XP box in HUD
  • Clearer feedback when a focus bar is full
  • Various keyboard inputs display fixes

Sound design:

  • Audio output format selection
  • Fix some unwanted behaviour on surround audio systems

In our Sifu review, Jason wrote: “Sifu is a game that I wanted to love. I had high hopes for it being one of my game of the year contenders, but it left me feeling intensely deflated instead. It’s a game that confuses the precise mechanical difficulty of Sekiro with a forced difficulty brought on by simply giving bosses armour. I find myself irrationally angry with Sifu. Sifu is a game that had exceptional potential, but squandered it on the wrong lessons.”

Source: Sloclap

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.