Major Rust update makes controversial combat changes

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Developer Facepunch Studios has released a new Rust update that makes controversial changes to the sandbox survival shooter.

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This is the biggest shakeup to Rust’s gunplay since weapons were introduced almost 7 years ago, helping to modernise the game and keep it feeling fresh. While some diehard players love the feel of Rust’s guns, others found combat to be unwieldy and frustrating, potentially causing newcomers to bounce off after a short while.

The new Rust update focuses on weapon recoil and the player’s first person view with improved animations. Familiar features such as a hit cross, crosshair, and directional markers all help to bring Rust more in line with other online shooters, making fans of the genre feel more at home.

Rust Update Overview – Combat Changelog

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network
  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add “autofocus” option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC’s)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun’s location in the server’s central sky dome instead of the sun’s true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings

For a more in-depth look at the latest Rust update (which also adds a new weapon) you can read the full patch notes via Steam.

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.