The creative director of Days Gone, John Garvin, and former PlayStation veteran Michael Mumbauer, have teamed up to create a new studio Lithos and have announced their first game, Ashfall. It will be coming to PC, consoles, and Web3.
Here’s a synopsis of the title:
Pacific Northwest, hundreds of years in the future. Global warming has led to massive flooding and fires. The appearances of the Trace – pockets of dark energy – have created havoc with the weather and human lives, decimating entire cities. Civilization has collapsed into local Enclaves where humanity fights to survive..
That sounds a bit like Days Gone meets Outriders to me. The game will begin as a single player title and will evolve in to multiplayer PvP and PvE modes set in a “cinematic transmedia world.”
“Michael and I have worked together creatively for almost two decades and this is our chance to create something really new and exciting. It’s like getting the band back together,” said Garvin, in a statement. “Our goal is to create a truly next-gen, open world experience that engages with new technologies to allow user-generated content. As always, our focus is on creating beloved characters, captivating stories and evolutionary gameplay and a world worth exploring, not just in games, but other media as well.”
The game will also be tied to the Hedera network which uses HBAR, a native, energy-efficient cryptocurrency. Players of the game will be able to scavenge, discover and build items which they can they can then trade in the game.
“Transmedia and the power of connected worlds has always been something I’ve been extremely passionate about,” said Mumbauer. “There is a bit of a misunderstanding in my opinion on what blockchain gaming could mean for gamers. I see the blockchain as a railway and the main station is videogames.”
“The other rail stations all lead to the main one, which is games and the trains deliver precious cargo (NFTs) to gamers via the other stations. It’s a way to have deeper and more engaging experiences than we’ve ever seen before. We want to reward gamers for doing stuff they already love doing, and create a path from those areas they love back to the thing they love the most, gaming.”