Halo Community Director Brian Jarrard has given an update on the Halo Infinite campaign co-op test flights, stating that it will not go live today, Monday 11th July, but is still targeting a release sometime this week.
For the clarification, Jarrard wrote on Twitter:
PSA: The team is still working on our upcoming #HaloInfinite network co-op Insider flight build. While we always said our “target was the week of July 11”, many sites reported it simply as “starting July 11.” Still hoping for this week, but it will not start today.
Flighting is fluid as the process entails discovering issues in initial rings and resolving them before expanding to a larger audience. A few issues were discovered in our current flight ring and the team is working to address.
Apologies to folks who expected the flight today – we’re eager to get this into your hands but we also want to ensure it’s a positive and worthwhile flight experience. Still targeting this week but it’s day by day as work continues. Ty for your patience and understanding.
For my part, the misconception came from the accompanying press release email, which stated that the test would run from 11th July to 22nd July. A simple mix up, though hopefully this week goes smoothly for 343 to get this live.
Once it does go live, Xbox and Windows Store players will be able to get access by unlocking it in the Xbox Insider app – our understanding is that anyone who owns the Halo Infinite campaign or has an active Xbox Game pass subscription will be able to access this by following the instructions listed here. Steam players will have to receive a dedicated download code in an email, having registered as a Halo Insider by last week.
This preview test of campaign co-op will be kept separate from the main game, and so will be a completely distinct build to download. Your main game save will not transfer during the test, so you need to start a fresh campaign playthrough, but as missions are completed they will be unlocked for Mission Replay. Progress also won’t transfer back to the retail version of the game, but that won’t be true when the feature is added back to the full game.
Any combination of four players from Xbox Series X|S, Xbox One, PC and even Xbox Cloud Gaming will be able to team up for campaign co-op.
Halo infinite’s campaign co-op will have separate save files and progression for all players in a lobby, so you won’t simply be progressing one person’s play file. The game will compare save files and dynamically mark missions that all players have finished as complete, while anything where at least one player has not finished it will be marked incomplete.
The test will also give us a first chance to see the “Area-Of-Operations” in action. This is a player tether within the open world that will restrict how far you can move away from your buddies. At around 800 feet, you’ll receive a warning, and at 1000 feet, you’ll be killed and respawned at the nearest teammate.
Lastly, the Mission Replay feature will be introduced and will work via the Tac-Map. This will now show completed missions that you can select and then choose to replay. You’ll be able to then select difficulty and activate any game modifier Skulls you or your teammates have collected. This will reset the mission and teleport you and your fireteam to that point. This includes replaying the very first mission in the game, Warship Gbraakon.